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Innistrad spoiler
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redxxii
Slyphidine
MidniteEffort
7 posters
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Innistrad spoiler
NEW! September 15
152/264
White
Blue
Black
Red
Green
Multicolor
Artifact
Land
Basic Land
Other
- Nevermore
- Full Moon's Rise
- Hanweir Watchkeep // Bane of Hanweir
- Heartless Summoning
- Skaab Goliath
152/264
White
- Spoiler:
Abbey Griffin
3W
Creature - Griffin Common
Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
- Mikaeus, the Lunarch
Illus. Jaime Jones #1/264 2/2
Angel of Flight Alabaster
4W
Creature - Angel Rare
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Illus. Howard Lyon #2/264 4/4
Angelic Overseer
3WW
Creature - Angel Mythic Rare
Flying
As long as you control a Human, Angelic Overseer has hexproof and is indestructible.
From mortal hope immortal power springs.
Illus. Jason Chan #3/264 5/3
Bonds of Faith
1W
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Illus. Steve Argyle #5/264
Champion of the Parish
W
Creature - Human Soldier Rare
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town--and they stand for me."
Illus. Svetlin Velinov #6/264 1/1
Dearly Departed
4WW
Creature - Spirit Rare
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
- Mikaeus, the Lunarch
Illus. Daniel Ljunggren #9/264 5/5
Divine Reckoning
2WW
Sorcery Rare
Each player chooses a creature he or she controls. Destroy the rest.
Flashback 5{W}{W}
Survival of the purest.
Illus. Greg Staples #10/264
Doomed Traveler
W
Creature - Human Soldier Common
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Illus. Lars Grant-West #11/264 1/1
Elite Inquisitor
WW
Creature - Human Soldier Rare
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies.
"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."
Illus. Jana Schirmer & Johannes Voss 2/2
Fiend Hunter
1WW
Creature - Human Cleric Uncommon
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Illus. Wayne Reynolds #15/264 1/3
Mentor of the Meek
2W
Creature - Human Soldier Rare
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.
In these halls there is no pass or fail. Your true test comes with the first full moon.
Illus. Jana Schirmer & Jonannaes Voss #21/264 2/2
Mikaeus, the Lunarch
XW
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
T: Put a +1/+1 counter on Mikaeus.
T, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
Nevermore
1WW
Enchantment Rare
As Nevermore enters the battlefield, name a nonland card.
The named card can't be cast.
"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."
Rally the Peasants
2W
Instant Uncommon
Creatures you control get +2/+0 until end of turn.
Flashback 2{R}
Illus. Jaime Jones #28/264
Silence of Stone
1W
Enchantment Rare
Artifact abilities cannot be activated.
Illus. Wayne England #36/264
Slayer of the Wicked
3W
Creature - Human Soldier Uncommon
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
You don't want to see his trophy room.
Illus. Anthony Palumbo 3/2
Spectral Rider
WW
Creature - Spirit Uncommon
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
Illus. Igor Kieryluk 2/2
Thraben Sentry
3W
Creature - Human Soldier Common
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
"Looks like it's going to be a quiet night."
2/2
-----------------------transforms to------------------------------
Thraben Militia
Creature - Human Soldier
Trample
"The time for grief is over. The time for retribution has begun."
Illus. David Rapoza #38/264 5/4
Blue
- Spoiler:
Battleground Geist
4U
Creature - Spirit Uncommon
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
Illus. Clint Cearley #45/264 3/3
Cackling Counterpart
1UU
Instant Rare
Put a token onto the battlefield that's a copy of target creature you control.
Flashback 5{U}{U}
Illus. David Rapoza #46/264
Civilized Scholar
2U
Creature - Human Advisor Uncommon
{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
0/1
-----------------------transforms to------------------------------
Homicidal Brute
Human Mutant
{R}
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
Illus. Michael C. Hayes #47/264 5/1
Claustrophobia
1UU
Enchantment - Aura Common
Enchant Creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Illus. Ryan Pancoast #48/264
Curiosity
U
Enchantment - Aura Uncommon
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Illus. Igor Kieryluk #49/264
Curse of the Bloody Tome
2U
Enchantment - Aura Curse Common
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Illus. Jaime Jones #50/264
Delver of Secrets
U
Creature - Human Wizard Common
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery is revealed this way, transform Delver of Secrets.
1/1
-----------------------transforms to------------------------------
Insectile Aberration
Creature - Human Insect
Flying
Illus. Nils Hamm #51/264 3/2
Deranged Assistant
1U
Creature - Human Wizard Common
{T}, Put the top card of your library into your graveyard: Add 1 to your mana pool.
"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."
Illus. Nils Hamm #52/264 1/1
Forbidden Alchemy
2U
Instant Common
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback 6{B}
Illus. David Rapoza #55/264
Grasp of Phantoms
3U
Sorcery Uncommon
Put target creature on top of its owner's library.
Flashback 7{U}
Illus. Izzy #58/264
Invisible Stalker
1U
Creature - Human Rogue Uncommon
Hexproof
Invisible Stalker is unblockable.
"What bothers me is the vampire's sense of smell and those icy Nephalian nights."
Illus. Bud Cook #60/264 1/1
Laboratory Maniac
2U
Creature - Human Wizard Rare
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
Illus. Jason Felix #61/264 2/2
Ludevic's Test Subject
1U
Creature - Lizard Rare
Defender
1{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
Illus. Nils Hamm #64a/264 0/3
-----------------------transforms to------------------------------
Ludevic's Abomination
Creature - Lizard Horror Rare
Trample
After several failed experiments, the visionary Ludevic realised he needed to create a monster that fed on torch-wielding mobs.
Illus. Nils Hamm #64b/264 13/13
Memory's Journey
1U
Instant Uncommon
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback {G}
Illus. Slawomir Maniak #66/264
Mindshrieker
1U
Creature - Spirit Bird Rare
Flying
2: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
Illus. Dave Kendall #67/264 1/1
Mirror-Mad Phantasm
3UU
Creature - Spirit Mythic Rare
Flying
1{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
Illus. Howard Lyon 5/1
Murder of Crows
3UU
Creature - Bird Uncommon
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
Illus. Drew Baker 4/4
Rooftop Storm
5U
Enchantment Rare
You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
-- Stitcher Geralf
Illus. John Stanko #71/264
Silent Departure
U
Sorcery Common
Return target creature to its owner's hand.
Flashback 4{U}
The same magic that lets geists pass through our realm can force them out of it.
Illus. John Avon #75/264
Skaab Goliath
5U
Creature - Zombie Giant Uncommon
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample
"Three heads, six arms and some armor grafts are better than...the normal numbers of those things."
-Stitcher Geralf
Illus. Volkan Baga #76/264 6/9
Skaab Ruinator
1UU
Creature - Zombie Horror Mythic Rare
As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
Illus. Chris Rahn #77/264 5/6
Snapcaster Mage
1U
Creature - Human Wizard Rare
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Illus. Volkan Baga 2/1
Stitched Drake
1UU
Creature - Zombie Drake Common
As an addition cost to cast Stitched Drake, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
-Stitcher Geralf
Illus. Chris Rahn #80/264 3/4
Stitcher's Apprentice
1U
Creature - Homunculus Common
1{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.
"Oglor create life, Oglor take it away. Oglor god! ... until Master return."
Illus. Johann Bodin #81/264 1/2
Think Twice
1U
Instant Common
Draw a card.
Flashback 2{U}
Illus. Anthony Francisco #83/264
Undead Alchemist
3U
Creature - Zombie Rare
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
Illus. Michael C. Hayes #84/264 4/2
Black
- Spoiler:
Army of the Damned
5BBB
Sorcery Mythic Rare
Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.
Flashback 7{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Illus. Ryan Pancoast #87/264
Bloodgift Demon
3BB
Creature - Demon Rare
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
Illus. Peter Mohrbacher 4/4
Bloodline Keeper
2BB
Creature - Vampire Rare
Flying
{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.
{B}: Transform Bloodline Keeper.
Activate this ability only if you control five or more vampires.
3/3
-----------------------transforms to------------------------------
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.
Illus. Jason Chan 5/5
Bump in the Night
B
Sorcery Common
Target opponent loses 3 life.
Flashback 5{R}
It's not just the wind. It's not all in your head. And it's definitely something to worry about.
Illus. Kev Walker #92/264
Corpse Lunge
2B
Instant Common
As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
Illus. Christopher Moeller #93/264
Curse of Death's Hold
3BB
Enchantment - Aura Curse Rare
Enchant Player
Creatures enchanted player controls gets -1/-1.
May you and all your kin waste and wither until your clan is no more.
Illus. Clint Cearley #94/264
Diregraf Ghoul
B
Creature - Zombie Uncommon
Diregraf Ghoul enters the battlefield tapped.
"At least this one still has arms and legs. Well, most of its legs."
-Enslow, ghoulcaller of Nephalia
Illus. Dave Kendall #97/264 2/2
Endless Ranks of the Dead
2BB
Enchantment Rare
At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.
With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.
Illus. Ryan Yee #99/264
Falkenrath Noble
3B
Creature - Vampire Uncommon
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Illus. Slawomir Maniak #100/264 2/2
Heartless Summoning
1B
Enchantment Rare
Creature spells you cast cost 2 less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
-Enslow, ghoulcaller of Nephalia
Illus. Anthony Palumbo #104/264
Liliana of the Veil
1BB
Planeswalker - Liliana Mythic Rare
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
Illus. Steve Argyle #105/264 3
Moan of the Unhallowed
2BB
Sorcery Uncommon
Put two 2/2 black Zombie creature tokens onto the battlefield.
Flashback 5{B}{B}
For a ghoul, every village is a buffet and every disaster is a reunion.
Illus. Nils Hamm
Morkrut Banshee
3BB
Creature - Spirit Uncommon
Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
Let go your grudges, or risk wandering the bogs forever in a murderous rage."
-- Hildin, priest of Avavyn
Illus. Svetlin Velinov #110/264 4/4
Reaper from the Abyss
3BBB
Creature - Demon Mythic Rare
Flying
Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.
Avacyn has deserted you. I welcome your devotion in her stead.
Illus. Matt Stewart #112/264 6/6
Screeching Bat
2B
Creature - Bat Uncommon
Flying
At the beginning of your upkeep, you may pay 2{B}{B}. If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies.
#114a/264 2/2
-----------------------transforms to------------------------------
Stalking Vampire
Creature - Vampire Uncommon
At the beginning of your upkeep, you may pay 2{B}{B}. If you do, transform Stalking Vampire.
Each form she takes is an exploration of the senses.
#114b/264 5/5
Sever the Bloodline
3B
Sorcery Rare
Exile target creature and all other creatures with the same name as that creature.
Flashback 5{B}{B}
Illus. Clint Cearley #115/264
Skeletal Grimace
1B
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"
--Jadar, ghoulcaller of Nephalia
Illus. Eric Deschamps #116/264
Skirsdag High Priest
1B
Creature - Human Cleric Rare
Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
"Thraben's pleas fall of deaf ears. Ours do not."
Illus. Jason A. Engle #117/264 1/2
Unbreathing Horde
2B
Creature - Zombie Rare
Unbreathing Horde comes into play with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard
If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it
Illus. Dave Kendall #121/264 0/0
Vampire Interloper
1B
Creature - Vampire Scout Common
Flying
Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.
#123/264 2/1
Village Cannibals
2B
Creature - Human Uncommon
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
They have endured the horrors of Innistrad by becoming the worst monsters of all.
Illus. Bud Cook 2/2
Walking Corpse
1B
Creature - Zombie Common
Illus. Igor Kieryluk #126/264 2/2
Red
- Spoiler:
Balefire Dragon
5RR
Creature - Dragon Mythic Rare
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly - for die you will.
Illus. Eric Deschamps 6/6
Blasphemous Act
8R
Sorcery Rare
Blasphemous Act costs 1 less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
- Thalia, Knight-Cathar
Illus. Daarken
Bloodcrazed Neonate
1R
Creature - Vampire Common
Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
Illus. Cynthia Sheppard 2/1
Brimstone Volley
2R
Instant Common
Brimstone Volley deals 3 damage to target creature or player.
Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
Illus. Eytan Zana #132/264
Charmbreaker Devils
5R
Creature - Devil Rare
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn
Illus. Dan Scott 4/4
Curse of Stalked Prey
1R
Enchantment - Aura Curse Rare
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
"Innocent thorns can fill the air with your bloodscent. Don't stray from the path."
--Elmut, crossway watcher
Illus. Christopher Moeller
Devil's Play
XR
Sorcery Rare
Devil's Play deals X damage to target creature or player.
Flashback {X}{R}{R}{R}
A devil's hands are never idle.
Illus. Austin Hsu
Falkenrath Marauders
3RR
Creature - Vampire Warrior Rare
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2/2
Feral Ridgewolf
2R
Creature - Wolf Common
Trample
1{R}: Feral Ridgewolf gets +2/+0 until end of turn.
Illus. Martina Pilcerova #142/264 1/2
Geistflame
R
Instant Common
Geistflame deals 1 damage to target creature or player.
Flashback 3{R}
Illus. Scott Chou #144/264
Hanweir Watchkeep
2R
Creature - Human Warrior Werewolf Uncommon
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
He scans for wolves, knowing there's one he can never anticipate.
1/5
-----------------------transforms to------------------------------
Bane of Hanweir
Creature - Werewolf
Bane of Hanweir attacks each turn if able
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
Illus. Wayne Reynolds 5/5
Instigator Gang
3R
Creature - Human Werewolf Rare
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2/3
-----------------------transforms to------------------------------
Wildblood Pack
Creature - Werewolf
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Illus. Greg Staples 5/5
Into the Maw of Hell
4RR
Sorcery Uncommon
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Illus. Raymond Swanland
Kruin Outlaw
1RR
Creature - Human Rogue Werewolf Rare
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
"Hold tight. I've got a surprise for them."
2/2
-----------------------transforms to------------------------------
Terror of Kruin Pass
Creature - Werewolf
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
3/3
Illus. David Rapoza
Past in Flames
3R
Sorcery Mythic Rare
Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 4{R}
Illus. Anthony Jones #155/264
Rakish Heir
2R
Creature - Vampire Uncommon
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Illus. Winona Nelson #158/264 2/2
Skirsdag Cultist
2RR
Creature - Human Shaman Uncommon
{T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
"Within blood is life. Within life is fire. Within fire is the path to our master's glory!"
Illus. Slawomir Maniak 2/2
Stromkirk Noble
R
Creature - Vampire Rare
Stromkirk Noble can't be blocked by Humans.
When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
"A responsible king walks among his subjects."
Illus. James Ryman 1/1
Tormented Pariah
3
Creature - Human Warrior Werewolf Common
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
3/2
-----------------------transforms to------------------------------
Rampaging Werewolf
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
Illus. Bud Cook #165/264 6/4
Vampiric Fury
1R
Instant Common
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Many peasants secretly admire vampires' galmour and elegance-until they witness a moment of pure bloodlust.
Illus. Matt Stewart #167/264
Village Ironsmith
1R
Creature - Human Werewolf Common
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization.
1/1
-----------------------transforms to------------------------------
Ironfang
Creature - Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.
Illus. Christopher Moeller 3/1
Green
- Spoiler:
Avacyn's Pilgrim
G
Creature - Human Monk Common
{T}: Add {W} to your mana pool.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
Illus. Jana Schirmer & Johannes Voss #170/264 1/1
Boneyard Wurm
1G
Creature - Wurm Uncommon
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
Illus. Jaime Jones */*
Daybreak Ranger
2G
Creature - Human Archer Werewolf Rare
{T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
Illus. Steve Prescott #176a/264 2/2
-----------------------transforms to------------------------------
Nightfall Predator
Creature - Werewolf Rare
{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
Illus. Steve Prescott #176b/264 4/4
Elder of Laurels
2G
Creature - Human Advisor Rare
3{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Illus. Terese Nielsen #177/264 2/3
Essence of the Wild
3GGG
Creature - Avatar Mythic Rare
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Wander too far into the wild and it may take you for its own.
Illus. Terese Nielsen #178/264 6/6
Full Moon's Rise
1G
Enchantment Uncommon
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Illus. Terese Nielsen #180/264
Garruk Relentless
3G
Planeswalker - Garruk Mythic Rare
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him
0: Put a 2/2 green Wolf creature token onto the battlefield.
3
-----------------------transforms to------------------------------
Garruk, the Veil-Cursed
{BG}
+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Illus. Eric Deschamps #181/264
Gatstaf Shepherd
1G
Creature - Human Werewolf Uncommon
At the beginning of each upkeep, if no spells were cast last turn, transform Gastaf Shepherd.
"What's worse than a wolf in sheep's clothing?"
-Wolfhunter's riddle
Illus. Mark Evans #182a/264 2/2
-----------------------transforms to------------------------------
Gatstaf Howler
Creature - Werewolf Uncommon
Intimidate
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gastaf Howler.
Illus. Mark Evans #182b/264 3/3
Grizzled Outcasts
4G
Creature - Human Werewolf Common
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
4/4
-----------------------transforms to------------------------------
Krallenhorde Wantons
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
Illus. Randy Gallegos 7/7
Hollowhenge Scavenger
3GG
Creature - Elemental Uncommon
Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5
Kessig Cagebreakers
4G
Creature - Human Rogue Rare
Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.
"They put bars on these noble beasts and then wonder why werewolves target our towns."
Illus. Wayne England #189/264 3/4
Make a Wish
3G
Sorcery Uncommon
Return two cards at random from your graveyard to your hand.
Illus. Howard Lyon
Mayor of Avabruck
1G
Creature - Human Advisor Werewolf Rare
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
He can deny his true nature for only so long.
Illus. Svetlin Velinov #193a/264 1/1
-----------------------transforms to------------------------------
Howlpack Alpha
Creature - Werewolf Rare
Other Werewolf and Wolf creatures you control get +1/+1.
At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
Illus. Svetlin Velinov #193b/264 3/3
Moonmist
1G
Instant Common
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.
Illus. Ryan Yee #195/264
Mulch
1G
Sorcery Common
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Illus. Christopher Moeller #196/264
Naturalize
1G
Instant Common
Destroy target artifact or enchantment.
Illus. Scott Chou #197/264
Parallel Lives
3G
Enchantment Rare
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.
Illus. Steve Prescott #199/264
Prey Upon
G
Sorcery Common
Target creature you control fights target creature you don't control.
"You don't find many old werewolf hunters."
-Paulin, trapper of Somberwald
Illus. Dave Kendall #208/264
Spider Spawning
4G
Sorcery Uncommon
Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
Flashback 6{B}
Illus. Daniel Ljungren #203/264
Spidery Grasp
2G
Instant Common
Untap target creature. It gets +2/+4 and gains reach until end of turn.
"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."
- Yonda of Gavony
Illus. James Ryman #204/264
Splinterfright
2G
Creature - Elemental Rare
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
Illus. Eric Deschamps #205/264 */*
Travel Preparations
1G
Sorcery (c)
Put a +1/+1 counter on each of up to two target creatures.
Flashback 1W
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Ulvenwald Mystics
2GG
Creature - Human Shaman Werewolf Uncommon
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
3/3
-----------------------transforms to------------------------------
Ulvenwald Primordials
Creature - Werewolf
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
Illus. Dan Scott #208/264 5/5
Villagers of Estwald
2G
Creature - Human Werewolf Common
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2/3
-----------------------transforms to------------------------------
Howlpack of Estwald
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Illus. Kev Walker #209a/264 4/6
Woodland Sleuth
3G
Creature - Human Scout Common
Morbid - When woodland sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
"Whatever did this is near. Death reversion has not yet occurred. Be Alert!"
Illus. Tomasz Jedruszek #210/264 2/3
Wreath of Geists
G
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, get permission from those who died trying.
Illus. Jason A. Engle
Multicolor
- Spoiler:
Evil Twin
2UB
Creature - Shapeshifter Rare
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature.
You can always tell the evil one by the dagger he's sticking in you.
Illus. Greg Staples #212/264 0/0
Geist of Saint Traft
1WU
Legendary Creaute - Spirit Cleric Mythic Rare
Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat
Illus. Igor Kieryluk #213/264 2/2
Grimgrin, Corpse-Born
3UB
Legendary Creature - Zombie Warrior Mythic Rare
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Illus. Peter Mohrbacher #214/264 5/5
Olivia Voldaren
2BR
Legendary Creature - Vampire Mythic Rare
Flying
1{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
3{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Illus. Eric Deschamps #215/264 3/3
Artifact
- Spoiler:
Blazing Torch
1
Artifact - Equipment Common
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip 1
Butcher's Cleaver
3
Artifact - Equipment Uncommon
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip 3
Illus. Jason Felix #217/264
Cellar Door
2
Artifact Uncommon
3,{T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.
As if anyone needed another reason to avoid dark, dank cellars.
Illus. Rob Alexander #218/264
Creepy Doll
5
Artifact Creature - Construct Rare
Creepy Doll is indestructible.
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.
Illus. Matt Stewart #220/264 1/1
One-Eyed Scarecrow
3
Artifact Creature - Scarecrow Common
Defender
Creatures with flying your opponents control get -1/-0.
Illus. David Kendall #230/264 2/3
Sharpened Pitchfork
2
Artifact - Equipment Common
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip 1
Illus. Winona Nelson #233/264
Witchbane Orb
4
Artifact Rare
When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof.
Illus. John Avon #236/264
Wooden Stake
2
Artifact - Equipment Common
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip 1
Illus. David Palumbo #237/264
Land
- Spoiler:
Clifftop Retreat
Land Rare
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains.
{T}: Add {R} or {W} to your mana pool.
Where cathars learn to fight not only demons and vampires, but but ignorance as well.
Illus. John Avon #238/264
Gavony Township
Land Rare
{T}: Add 1 to your mana pool.
2{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Illus. Peter Mohrbacher #239/264
Ghost Quarter
Land Uncommon
{T}: Add 1 to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Deserted, but not uninhabited.
Illus. Peter Mohrbacher #240/264
Hinterland Harbor
Land Rare
Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island.
{T}: Add {G} or {U} to your mana pool.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
Illus. Karl Kopinski #241/264
Isolated Chapel
Land Rare
Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp.
{T}: Add {W} or {B} to your mana pool.
Not every church is a place of faith.
Illus. Cliff Childs #242/264
Kessig Wolf Run
Land Rare
{T}: Add 1 to your mana pool.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
Illus. Eytan Zana #243/264
Moorland Haunt
Land Rare
{T}: Add 1 to your mana pool.
{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
Illus. James Paick #244/264
Nephalia Drownyard
Land Rare
{T}: Add 1 to your mana pool.
1{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.
"Some see a coastal disaster. I see a fully-stocked seagraf."
-Jaadar, ghoulcaller of Nephalia
Illus. Cliff Childs #245/264
Shimmering Grotto
Land Common
{T}: Add 1 to your mana pool.
1, {T}: Add one mana of any color to your mana pool.
Illus. Cliff Childs
Stensia Bloodhall
Land Rare
{T}: Add 1 to your mana pool.
3{B}{R}, {T}: ~Stensia Bloodhall deals 2 damage to target player.
Illus. John Avon #247/264
Sulfur Falls
Land Rare
Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain.
{T}: Add {U} or {R} to your mana pool.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.
Illus. Cliff Childs #248/264
Woodland Cemetery
Land Rare
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or Forest.
{T}: Add {B} or {G} to your mana pool.
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.
Illus. Lars Grant-West #249/264
Basic Land
- Spoiler:
Plains x3
Island x3
Swamp x3
Mountain x3
Forest x3
Other
- Spoiler:
Checklist card
Last edited by MidniteEffort on Thu Sep 15, 2011 8:26 am; edited 22 times in total
Re: Innistrad spoiler
let's get this started with the stuff that was leaked a few weeks ago.
let me just start by saying that Murder of Crows might be my favorite limited card ever. i love fliers at 5 mana. and we don't get 4 power in that spot there very often.
Serra Angel
Sengir Vampire
Air Elemental
Air Servant
and the ability is just gravy!
i like Bloodgift Demon a lot, but having it next to Murder of Crows makes me want it to be uncommon too.
Spectral Rider is interesting. usually you get combat or protection abilities on a WW 2/2... i like evasion better!
- Spoiler:
Spectral Rider
WW
Creature - Spirit Uncommon
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
Illus. Igor Kieryluk 2/2
Murder of Crows
3UU
Creature - Bird Uncommon
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
Illus. Drew Baker 4/4
Bloodgift Demon
3BB
Creature - Demon Rare
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
Illus. Peter Mohrbacher 4/4
Moan of the Unhallowed
2BB
Sorcery Uncommon
Put two 2/2 black Zombie creature tokens onto the battlefield.
Flashback 5{B}{B}
For a ghoul, every village is a buffet and every disaster is a reunion.
Illus. Nils Hamm
Skirsdag Cultist
2RR
Creature - Human Shaman Uncommon
{T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
"Within blood is life. Within life is fire. Within fire is the path to our master's glory!"
Illus. Slawomir Maniak 2/2
Wreath of Geists
G
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, get permission from those who died trying.
Illus. Jason A. Engle
let me just start by saying that Murder of Crows might be my favorite limited card ever. i love fliers at 5 mana. and we don't get 4 power in that spot there very often.
Serra Angel
Sengir Vampire
Air Elemental
Air Servant
and the ability is just gravy!
i like Bloodgift Demon a lot, but having it next to Murder of Crows makes me want it to be uncommon too.
Spectral Rider is interesting. usually you get combat or protection abilities on a WW 2/2... i like evasion better!
Last edited by MidniteEffort on Thu Aug 11, 2011 10:28 am; edited 1 time in total
Re: Innistrad spoiler
Yeah, Sky Eel School got obsoleted pretty quick. Well, he was common, but still.
Bloodgift Demon is a true house. A 4/4 Phyrexian Arena? AND I can deal my opponent the last point of damage with it? It's pretty absurd, and another Big Deck staple.
Bloodgift Demon is a true house. A 4/4 Phyrexian Arena? AND I can deal my opponent the last point of damage with it? It's pretty absurd, and another Big Deck staple.
Re: Innistrad spoiler
redxxii wrote:This time MBC might actually get there...
Funny guy...
It'll take more than a 5 mana 4/4 flyer that has to survive to your next upkeep to have any impact at all, that's for sure. Compare to Malakir Bloodwitch...
Re: Innistrad spoiler
I saw a few of these awhile ago posted on Casual Planeswalker.
http://casualplaneswalker.com/innistrad-visual-spoilers/
~Zuty
http://casualplaneswalker.com/innistrad-visual-spoilers/
~Zuty
Zuty- Posts : 689
Join date : 2010-03-01
Re: Innistrad spoiler
Since Vampires will be BR, it only seems fitting that Graven Cairns will be reprinted. I know it was printed in Shadowmoor, but the flavor text on the Future Sight card seems more "vampire".
~Zuty
~Zuty
Zuty- Posts : 689
Join date : 2010-03-01
Re: Innistrad spoiler
Can't really see a reason why they would reprint the filterlands. They were printed in Shadowmoor block to take advantage of hybrid coloring.
Re: Innistrad spoiler
If we were gonna see a cycle based around one of the Future Sight lands in Innistrad, I'd think it might be River of Tears. I have no reason for that, it just seems like the likely one to me.
Uniclonus- Posts : 447
Join date : 2009-07-13
Re: Innistrad spoiler
Mikaeus, the Lunarch - XW
Legendary Creature - Human Cleric [?]
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
T: Put a +1/+1 counter on Mikaeus.
T, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
what a slow disappointing human hydra.
Re: Innistrad spoiler
it has "proliferate". i dunno. he hits the table and does nothing but be big for a turn. then next turn he's only as good as how many other guys you have.
really fun in my (almost done) +1/+1 counter Big Deck, and in Brandon's token BD. otherwise, pass.
really fun in my (almost done) +1/+1 counter Big Deck, and in Brandon's token BD. otherwise, pass.
Re: Innistrad spoiler
Agreed on the pass, but with proliferate, you basically get to triple his effect (an extra +1/+1 counter on each of your creatures, an extra counter on him that turns into an extra +1/+1 counter on each of your creatures).
Slowly. Very slowly.
Slowly. Very slowly.
Re: Innistrad spoiler
I wouldn't say it's a bad card, just not all that good. At the very least, it's a potential big beater for white, though lacking in evasion.
And as Dan implied, Proliferate can do some fun things with it.
And it's not going in my token deck. I'm purposefully staying away from +1/+1 counters that would go on token creatures (Avenger of Zendikar is an exception). I really don't want to have to track counters across a variety of tokens. That starts going into an amount of record keeping I don't want to deal with.
Semi-related to the new legend here, I'm very disappointed with the contents of FTV: Legends. Outside of the two Three Kingdoms guys, nothing in it is all that hard to find or impressive. Just seems kind of a bland set of choices to me. They couldn't find anything better than Sisay, Omnath, Visara, or Oona? Were 4 legends from Alara block and an Eldrazi really necessary this soon?
And as Dan implied, Proliferate can do some fun things with it.
And it's not going in my token deck. I'm purposefully staying away from +1/+1 counters that would go on token creatures (Avenger of Zendikar is an exception). I really don't want to have to track counters across a variety of tokens. That starts going into an amount of record keeping I don't want to deal with.
Semi-related to the new legend here, I'm very disappointed with the contents of FTV: Legends. Outside of the two Three Kingdoms guys, nothing in it is all that hard to find or impressive. Just seems kind of a bland set of choices to me. They couldn't find anything better than Sisay, Omnath, Visara, or Oona? Were 4 legends from Alara block and an Eldrazi really necessary this soon?
Uniclonus- Posts : 447
Join date : 2009-07-13
Re: Innistrad spoiler
Slyphidine wrote:Slowly. Very slowly.
that made me lol at work.
the first thing i thought when i saw Mikey here was:
"oh this reminds me of when Konda, Lord of Eiganjo was spoiled..."
suffice it to say i have a bad taste in my mouth.
Re: Innistrad spoiler
Uniclonus wrote:I wouldn't say it's a bad card, just not all that good. At the very least, it's a potential big beater for white, though lacking in evasion.
And as Dan implied, Proliferate can do some fun things with it.
And it's not going in my token deck. I'm purposefully staying away from +1/+1 counters that would go on token creatures (Avenger of Zendikar is an exception). I really don't want to have to track counters across a variety of tokens. That starts going into an amount of record keeping I don't want to deal with.
that "exception" is pretty big. that card is already a recordkeeping nightmare. powerful though.
Uniclonus wrote:Semi-related to the new legend here, I'm very disappointed with the contents of FTV: Legends. Outside of the two Three Kingdoms guys, nothing in it is all that hard to find or impressive. Just seems kind of a bland set of choices to me. They couldn't find anything better than Sisay, Omnath, Visara, or Oona? Were 4 legends from Alara block and an Eldrazi really necessary this soon?
ooh, take it to the FTV: Legends thread! (because i am also disappointed and i want to rag on it.)
Re: Innistrad spoiler
True, but with Avenger, I'm only tracking the counters on one type of token, and it's unlikely for more of that kind token to come into play after the first batch. Of course, it could be a bitch to deal with if I also had Rhys up and running at the same time, but that hasn't happened yet.MidniteEffort wrote:Uniclonus wrote:I wouldn't say it's a bad card, just not all that good. At the very least, it's a potential big beater for white, though lacking in evasion.
And as Dan implied, Proliferate can do some fun things with it.
And it's not going in my token deck. I'm purposefully staying away from +1/+1 counters that would go on token creatures (Avenger of Zendikar is an exception). I really don't want to have to track counters across a variety of tokens. That starts going into an amount of record keeping I don't want to deal with.
that "exception" is pretty big. that card is already a recordkeeping nightmare. powerful though.
Uniclonus- Posts : 447
Join date : 2009-07-13
Re: Innistrad spoiler
Uniclonus wrote:True, but with Avenger, I'm only tracking the counters on one type of token, and it's unlikely for more of that kind token to come into play after the first batch. Of course, it could be a bitch to deal with if I also had Rhys up and running at the same time, but that hasn't happened yet.MidniteEffort wrote:Uniclonus wrote:I wouldn't say it's a bad card, just not all that good. At the very least, it's a potential big beater for white, though lacking in evasion.
And as Dan implied, Proliferate can do some fun things with it.
And it's not going in my token deck. I'm purposefully staying away from +1/+1 counters that would go on token creatures (Avenger of Zendikar is an exception). I really don't want to have to track counters across a variety of tokens. That starts going into an amount of record keeping I don't want to deal with.
that "exception" is pretty big. that card is already a recordkeeping nightmare. powerful though.
no worries, all our big decks have sweepers to alleviate your recordkeeping.
Re: Innistrad spoiler
.Slyphidine wrote:Consume the Meek for the win!
Or perhaps a deed for zero?
Second Sunrise! oh wait...
Re: Innistrad spoiler
ANAGRAM FUN
Mikaeus, the Lunarch
destroy "the aura"
move the comma up to become an apostrophe
and you get:
Mike's Lunch
Mikaeus, the Lunarch
destroy "the aura"
move the comma up to become an apostrophe
and you get:
Mike's Lunch
Re: Innistrad spoiler
You or someone else has waaaay too much time on their hands...
Uniclonus- Posts : 447
Join date : 2009-07-13
Re: Innistrad spoiler
Uniclonus wrote:You or someone else has waaaay too much time on their hands...
it's me...
Re: Innistrad spoiler
oh snap
As always, let me be clear that while everything I say is true, I'm purposefully not telling you everything. With that said, here are some things you'll find in Innistrad:
A card based on a silver-bordered white card
A token-making sorcery which makes more creature tokens than any previous token-making spell (not counting X spells or spells that make a variable number)
An enchantment that could let you play all your creatures for free
A spell that can deal 13 damage to multiple creatures for one mana (and yes, I mean 13 damage multiple times)
Many—and I'm talking more than a few—cards inspired by famous horror stories
A card that turns a loss into a win
A two-mana creature that lets you make a 2/2 creature each turn for two mana
A card that lets you exchange your life total with something you've never been able to exchange it with before
and...
A planeswalker with five loyalty abilities
Re: Innistrad spoiler
MidniteEffort wrote:
A card that turns a loss into a win
A card that lets you exchange your life total with something you've never been able to exchange it with before
Interesting.
~Zuty
Zuty- Posts : 689
Join date : 2010-03-01
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