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Mirrodin Besieged Spoiler

+3
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Post  Uniclonus Thu Jan 20, 2011 12:31 pm

I'm not overly excited by it. The discard, while somewhat useful, just strikes me as meh.
And the land untapping has some potential, but only if you already had something to do with the mana. You're either going to need some instant speed things to dump mana into in response to the damage trigger, or you're going to have use it in the first main phase and not be able to gaurantee you'll connect to get the untap trigger. It just doesn't scream 'I need to hit someone' like the old Fire and Ice one does.

That said, it's a Sword and I'd use it if I had it. There's no reason not to.

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Post  Zuty Thu Jan 20, 2011 12:48 pm

The G/B sword is very meh. I'm not a fan of discard to begin with, let alone a single discard and THEY choose the card they discard. Untapping lands, even all of them, is a bit under powered when it comes to having to deal combat damage first; can't even make the guy ping them like a Timmy to abuse it.

I'd much rather see it spitting out tokens and do something Black (Smother on dealing combat damage.)

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Post  redxxii Thu Jan 20, 2011 12:51 pm

Zuty wrote:The G/B sword is very meh. I'm not a fan of discard to begin with, let alone a single discard and THEY choose the card they discard. Untapping lands, even all of them, is a bit under powered when it comes to having to deal combat damage first; can't even make the guy ping them like a Timmy to abuse it.

I'd much rather see it spitting out tokens and do something Black (Smother on dealing combat damage.)

~Zuty

Smother be a bit much, but giving a creature -2/-2 until end of turn might be pretty damn good.

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Post  MidniteEffort Thu Jan 20, 2011 1:07 pm

MBS COMPLETE DESIGN NOTES

1. Take old card.
2. Add infect
3. Fix mana (optional).
4. Print.

cards put through this system:
  • Standing Troops
  • Darksteel Colossus
  • Blinkmoth Nexus
  • Control Magic
  • Viridian Shaman
  • Manakin
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Post  Zuty Thu Jan 20, 2011 2:42 pm

Mirrodin Besieged Spoiler - Page 3 167175_489493117917_174376972917_6175103_4673354_n

BEST. COMMON. EVER.

Can go in any deck, costs 2 mana, and nets you a card when it comes into play and dies. And that's before you abuse it.

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Post  Slyphidine Thu Jan 20, 2011 2:56 pm

Zuty wrote:BEST. COMMON. EVER.

Can go in any deck, costs 2 mana, and nets you a card when it comes into play and dies. And that's before you abuse it.

~Zuty

Reeeeeeallly?

Hear that sound? It's the sound of 3000 cards that actually do something vomiting in their grave(s).
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Post  redxxii Thu Jan 20, 2011 3:55 pm

I'm still tempted to run it in my Artifact Big Deck, if nothing else to find a way to abuse it. Could work well with Glissa the Traitor and some kind of artifact sac outlet.

Other than that, it's just 2cc cycling at sorcery speed. Nothing too interesting...

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Post  MidniteEffort Thu Jan 20, 2011 4:22 pm

anyone notice the end of the name and number crunch?

144 L Contested War Zone (Land), Mirran
145 L Inkmoth Nexus (Land), Rare, Phyrexian
146 ?
147 ?
148 ?
149 ?
150 ?
151 ?
152 ?
153 ?
154 ?
155 ?

ten spots at the end couldn't be for land in a small set! some unimaginative people are saying that they are 10 additional basic land, but that's uninspired. it's either some new card type or mixed breed. any thoughts?
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Post  Slyphidine Thu Jan 20, 2011 5:08 pm

I feel like we would have heard some rumblings if it were a "new breed."
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Post  redxxii Thu Jan 20, 2011 5:12 pm

Come on, Artifact Lands!

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Post  Uniclonus Fri Jan 21, 2011 5:22 am

So... Shatterstorm is now in green, and rare. I know they needed to make it rare for draft/limited, but it's gonna suck to open that.

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Post  Slyphidine Fri Jan 21, 2011 7:44 am

I do think that a shatterstorm is first pickable. That said, it will make excellent toilet paper after the tournament is over.

On the mystery 10 slots after the lands, according to mtgsalvation, they are basic lands with new art. Besiege-y art!
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Post  MidniteEffort Fri Jan 21, 2011 10:06 am

Slyphidine wrote:I feel like we would have heard some rumblings if it were a "new breed."

well, how do you account for this then? i'm at a loss. Inkmoth Nexus is certainly #145/155. that leaves for 10 lands alphabetically following "I". that doesn't seem like the correct margin for similar cards in a small set. how do you explain this!!! TELL ME


Slyphidine wrote:On the mystery 10 slots after the lands, according to mtgsalvation, they are basic lands with new art. Besiege-y art!

OH BOOOOOOOOOORING
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Post  MidniteEffort Fri Jan 21, 2011 11:28 am

Slyphidine wrote:I do think that a shatterstorm is first pickable. That said, it will make excellent toilet paper after the tournament is over.

i will gladly trade you AN ENTIRE ROLL of toilet paper for all of your new Shatterstorms. premium stuff, no less! might be less chafing.
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Post  redxxii Fri Jan 21, 2011 12:47 pm

If you put it in your Big Deck just to roll my artifact deck I will destroy you so hard...

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Post  MidniteEffort Fri Jan 21, 2011 3:01 pm

Mirrodin Besieged Spoiler - Page 3 Attachment

clever, R&D.

this thing sends your opponent 10% closer to a loss of each win condition.

DECImator Web
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Post  Slyphidine Fri Jan 21, 2011 4:43 pm

I'm playing a 61 card deck to give R&D a big fuck you.

Errata: If playing big deck, this card mills 25 instead.
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Post  Zuty Fri Jan 21, 2011 8:08 pm

Slyphidine wrote:Reeeeeeallly?

Hear that sound? It's the sound of 3000 cards that actually do something vomiting in their grave(s).

I like it A LOT. 2 to draw a card, goes towards metalcraft, and you can toss it pretty easily to draw another card. I'm sure there are other better commons, but I really don't care, this is the best common I have seen in a long time. Like I've said in the past, I like the cards no one else likes.

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Post  redxxii Sun Jan 23, 2011 1:00 am

Praetor's Counsel
5GGG
Sorcery - Mythic

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
=====================

NEEEEEEEEED!

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Post  Slyphidine Sun Jan 23, 2011 1:15 am

Yeah, just saw this. Move over Conflux and All Sun's Dawn as contenders for stupidest amount of card advantage. It does cost 8... but so does Conflux, a card in many of our big decks.
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Post  redxxii Sun Jan 23, 2011 2:11 am

Slyphidine wrote:Yeah, just saw this. Move over Conflux and All Sun's Dawn as contenders for stupidest amount of card advantage. It does cost 8... but so does Conflux, a card in many of our big decks.

It's basically All Suns Dawn on crack. The triple green is a bit rough, but the effect is undeniablely powerful. Best part is, outside of Big Deck and some EDH decks, it's pretty much garbage and will probably quickly find it's way to the discount bin.

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Post  MidniteEffort Mon Jan 24, 2011 12:22 pm

redxxii wrote:Praetor's Counsel
5GGG
Sorcery - Mythic

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
=====================

NEEEEEEEEED!

wow! for a second time, i echo Jim's fanboy reaction. this will go in my BD for sure. can you imagine? again, i'll stress the power of hand disruption and/or graveyard exile in Big Deck.
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Post  Zuty Thu Feb 03, 2011 1:10 am

Anyone else watch The Magic Show do a complete set review?
Spoiler:

~Zuty
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Post  MidniteEffort Thu Feb 03, 2011 8:41 am

Zuty wrote:Anyone else watch The Magic Show do a complete set review?
Spoiler:

~Zuty

no. link?
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Post  Zuty Thu Feb 03, 2011 11:38 am

MidniteEffort wrote:no. link?

https://www.youtube.com/watch?v=yv7xArVGnRQ&feature=feedu @8:30

That what ya mean? Just watch Evan's expression when the other guy says 'Can't forget about the Titan Forge.' Evan looks like he wants to say 'What have I done ...' It's so great xD

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