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James's No Rare Cube

 :: Casual Magic :: Cube

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Re: James's No Rare Cube

Post  intrinsic on Thu Jan 12, 2012 6:16 pm

c'mon ya bastards!
Razz

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Re: James's No Rare Cube

Post  redxxii on Fri Jan 13, 2012 9:19 am

White:
I'd keep Whitemane Lion over Bellringers. The ability to bounce a CitP creature with the Lion is just too good. As for the Fox, I'm pretty indifferent either way since, if I remember correctly, your cube has a good amount of enchantment hate.

Blue:
Looks good to me, I'd pull the Wurmfang for the Stitched, but keep Pestermite in over Lantern Spirit.

Black:
I like Alter's Reap, but it's just not as good as Night's Whisper, I'd also take the Noble over the Screeching Bat

Red:
Looks fine

Green:
I think Search for Tomorrow is better than Caravan Vigil, since it will always get the land into play, especially since activating morbid in the first 2-3 turns can be tricky. I like the Villagers in limited, but I don't think it's quite good enough for your cube.

Artifacts:
Trep Blade is fun, but it's too random to be an inclusion I think.

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Re: James's No Rare Cube

Post  Slyphidine on Fri Jan 13, 2012 9:24 am

I was just waiting for Jim to reply so I could agree with everything.

Search for Tomorrow is an awesome one drop or 3 drop. I'd keep it in over Caravan Vigil. And the land comes into play untapped! And Pestermite is so much better than Lantern Spirit. It has flash!

For sure, Stitched Drake is better than Wormfang Drake.

Also...

I like Okiba Gang more than Abbatoir Ghoul. Okiba Gang has completely wrecked my hand in the past. It's so good when control decks aren't expecting anything.

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Re: James's No Rare Cube

Post  intrinsic on Fri Jan 13, 2012 11:11 am

Slyphidine wrote: And Pestermite is so much better than Lantern Spirit. It has flash!

I appreciate the feedback, the only thing i want to discuss further is this.

They are both 2/1 flyers for cc3.

I get how useful Pestermite is, thats why its in the cube, but Pestermite's ability is typically a 1 shot.
The Lantern Spirit can repeatedly dodge removal, block and bounce, and evasively win you the game.

Please explain in greater detail how the Pestermite is better?

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Re: James's No Rare Cube

Post  Slyphidine on Fri Jan 13, 2012 11:29 am

In the long run, saying a 2/1 flyer is going to win you the game is always a stretch. But here is what I like about Pestermite:

2/1 Flyer
Splashable
Cheap
Can be played at instant speed. Meaning it's a surprise blocker or a surprise extra attacker.
Acts as a foil to instant creature effects. Beast Attack... I don't think so!
Can untap your resources. Your opponent though you had no untapped creatures... now you have 2.

Obviously, those first 3 are the same for Lantern Spirit. Also:
Acts as a permanent blocker (for non-tramplers) for 4 mana per turn
Evades removal by keeping at least one blue open

Downsides of Pestermite:
Once it's in play, it's just a 2/1 flyer with no other abilities

Downsides of Lantern Spirit:
Mana intensive
Compared to Pestermite, he has no effect on your opponent's blockers (Your opponent has a 3/3 flier? Lantern Spirit is never getting through, no matter how many times he blinks himself)

Ultimately, I don't want to pay 4 mana per turn for a one creature fog, and being able to consistently rescue a 2/1 flyer has relatively little effect on the game. On Morphling, I like it, but that's because it's a 3/3 with many other abilities, and I don't have to recast the Morphling afterwards.

Some of the best cards are one shot effects. FTK, Bone Shredder, Ghitu Slinger... Those last two often don't even stick around afterwards, and they're STILL awesome.

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Re: James's No Rare Cube

Post  intrinsic on Mon Jan 16, 2012 1:19 am

Since Dan's cube has fewer slots available for uncommons/commons, it stands to reason that those he chooses to run should most likely be in my non-rare cube also.

I took the time to compare and made a list.

Here is the list of "non-rare" cards that Dan's cube runs that my cube does not.

Mind Stone -I run fellwar stone. Are they comparable or not?

Dauthi Slayer -I run Dauthi Horror instead. Is there a clearly better card? It seems a toss up to me.
Ashes to Ashes
Barter in Blood
Contagion -This was in and got cut. Dan has mentioned its largely unplayed in his also. Likely stays cut.
Massacre

Court Hussar -This was in and got cut
Looter il-Kor -Was discussed, but not sure what we favored over it.
Frantic Search ** Dan is cutting
Memory Lapse -May have been in, was def discussed.
Windfall

Basking Rootwalla
Jungle Lion -I think i was supposed to add this and just didnt get one yet
Wild Nacatl -We discussed it but decided no, probably due to no dual lands in my cube.
Constant Mists
Cultivate -I runj Kodama's Reach as does Dan, should i have both?
Farseek -I cant fetch duals, makes sense

Fire/Ice -Was in, got cut. I still think its weak.
Goblin Legionnaire -Was in, got cut, im fine with it.

Dwarven Blastminer ** Dan is cutting
Fireslinger -Was in, got cut. Im fine with it not being in, but wish i remember what we put in over it.
Goblin Ruinblaster -Probably due to less crucial lands in my cube.
Mogg Fanatic ** Dan is cutting
Tin Street Hooligan
Searing Blaze -Probably due to the lack of fetch lands in my cube.
Shrapnel Blast -Since i upped my artifact count maybe this deserves more consideration.

Soul Warden ** Dan is cutting
Wall of Omens -Was in and i have no idea when we cut it? LOL
Warrior en-Kor
Exile -Was in, cant recall why this was cut either.


Looks like you added these 2 during your update
+ arbor elf
+ werebear

and here are some you either added or I didn’t notice the first time through last night.
putrid leech
gerrard’s verdict
chain lightning! (i need this in mine, clearly)
Molten rain ?
Cloistered youth


Last edited by intrinsic on Mon Jan 16, 2012 1:59 pm; edited 1 time in total

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Re: James's No Rare Cube

Post  Slyphidine on Mon Jan 16, 2012 8:16 am

I seriously need to update my list on the first page. There are a lot of cards there that aren't in anymore.

I like Mind Stone more than Felwar Stone, because I don't care about the (random) color fixing. I like it for the early acceleration and late card draw.

Farseek is meaningless in your cube. In mine, it fetches dual lands. Honestly, I don't even remember if it's still in there.

Dauthi Slayer is a 2 drop that doesn't die to pingers which is nice, but I do feel like it's a toss up.

Searing Blaze typically doesn't care about fetches. Sorcery speed 3 and 3 for RR is just fine.

I like Kodama's Reach and Cultivate, but I may have more things to ramp into.

Windfall should be in there. Takes some setting up, but it's brutal when it works.

I'm going to go update my front page list now.

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Re: James's No Rare Cube

Post  intrinsic on Mon Jan 16, 2012 2:01 pm

ok i updated my post now that you updated your list.

anyone else feel free to chime in.
I know im a pain, always asking questions, but there is room for debate on some of these cards and it cant just be Dan and I making the decisions.

I really want my cube to represent the BEST commons/uncommons ever printed in MTG.
In order to accurately represent that, i need a handful of voices agreeing or disagreeing.

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Re: James's No Rare Cube

Post  tomchaps on Wed Feb 01, 2012 6:29 pm

I'd be happy to chime in on your cube, although since I've never played a C/UC cube, I'm not sure how useful it would be. I did have a very very unpowered cube for a long time that ran all sorts of weak cards, so I do have some experience with nonrare cube card decisions.

Let me know, and I can go through your list, if it's up to date.

At least, don't cut Joraga Treespeaker! In a creature-heavy cube like this, the new Undying creatures and Morbid triggers look like they would be even better than normal, too.

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Re: James's No Rare Cube

Post  intrinsic on Fri Feb 03, 2012 4:43 pm

1/2way done the deckbox mouse-over mission!

so fucking painful...
Evil or Very Mad

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Re: James's No Rare Cube

Post  intrinsic on Thu Jan 10, 2013 2:35 am

Massive Update nearly complete...

With Gatecrasher on the verge of release i said fuck it and went ahead and updated my cube.

A few weeks ago with the help of Chuck's Lansdale crew i was able to create a pool possible cards for consideration from the last 4 or 5 sets.
Then, with the help of Adam from Redcap's Corner and a few other helpful insighters we managed to further reduce the poosibilities, then find potential resting homes/slots within my cube ranks.


I'm posting the semi-final results here for FINAL consideration...

Please weigh on any that you feel dont appear to be atleast an even trade, but be prepared to defend your position so i/we can understand your logic!


Multi:
Judge's Familiar > Wild Cantor
Rakdos Cackler > Tattermunge Maniac
Vitu-Ghazi Guildmage > Selesnya Guildmage
Rix Maadi Guildmage > Rakdos Guildmage
Lyev Skynight > Silkbind Faerie
Korozda Guildmage > Kathari Bomber
Nivix Guildmage > Psychatog (sorry Wolsky)
Goblin Electromancer > Duergar Hedge-Mage
Hellhole Flailer > Shambling Remains
Dreg Mangler > Sigil Captain
Skymark Roc > Sky Hussar
+ Risen Sanctuary deserves a slot. Didnt cut anything for it.

Selesnya Charm > Rise/Fall
Izzet Charm > Dromar's Charm
Call of the Conclave > Congregation at Dawn
Golgari Charm > Jund Charm
Azorius Charm > Spite/Malice

Didnt quite make the cut in multi:
Dryad Militant
Rakdos Shred-Freak
New Prahv Guildmage
Rakdos Ragemutt

White
Lingering Souls > Waylay
Banishing Stroke > Chastise (highly contested -feedback welcomed. I think Chastise is good, but we couldnt find anything else to cut for the Stroke)

Loyal Cathar > Knight of the Holy Nihbus OR White Shield Crusader (HELP ME DECIDE)
Emancipation Angel > Kor Skyfisher
Knight of Glory > White Knight (sad, but true)
Nearheath Pilgrim > Jotun Grunt
Attended Knight > Azorius Herald
Hollowhenge Spirit > Ballista Squad
Archangel > Kjeldoran Gargoyle

Didnt quite make the cut in White:
Azorius Arrester
Azorius Justiciar
Defy Death

Red:
Thunderous Wrath > Flame Slash
Faithless Looting > Resounding Thunder
Burning Oil > Dead/Gone
Flames of the Firebrand > Soul's Fire
Violent Eruption > Slice and Dice (HIGHLY contested, feedback encouraged. I had never seen Violent Eruption before. I agree its solid even with the preventative cc. But i dont want to cut Slice and Dice unless everyone agrees or finds another target to cut in that range of red spells)

Gore-House Chainwalker > Skirk Marauder
Guttersnipe > Vithian Stinger
Pyreheart Wolf > Fire Ants
Splatter Thug > Jund Battlemage
Bloodfray Giant > Lava Hounds
Mindclaw Shaman > Firemaw Kavu (it was explained to me how much Firemaw Kavu is a threat to your own dudes and boardstate so i agreed to let him get cut for a card that has a very high risk/reward. Thoughts?)
Markov Warlord > Reckless Wurm (meh, madness)

Red Honorable Mentions:
Fervent Cathar
Street Spasm
Chandra's Fury
Goblin Rally

I'll post the 2nd half once i get a little feedback on these.

DISCUSS!

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Re: James's No Rare Cube

Post  Slyphidine on Sun Jan 13, 2013 10:28 am

That's a lot of info to parse. If I had a few hours, I'd post on every one with comments, but sadly that is not the case.

Multi:

Judge's Familiar: 1/1 flyer with a marginal ability for 1 doesn't cut it here. Too many better 1 drops in white, and blue doesn't really care.

I like Tattermunge Maniac. Maybe cut Wild Cantor for Cackler instead.

Tog is much less good without Upheaval, so cut him and give the other card a shot.

Like Hedge-Mage more than Electromancer. Has a more relevant ability most times.

Not a fan of Risen Sanctuary. To expensive, too boring.

And I would try to make room for Dryad Militant.

White:

Not a fan of white's very conditional removal, so I'm fine with Stroke over Chastise.

I like both those cards more than Loyal Cathar. Maybe cut something else for it?

I'd keep Kor Skyfisher. In many ways, it's better than Emancipation Angel (splashable, and a 2 drop). Cut something else for Angel.

Definitely Knight of Glory over White Knight! And yes, very sad.

I'd try for at least one arrester, but it sounds like your white 2 drop slot is quite full. Welcome to cube!

Red:

I like Flame Slash more than Thunderous Wrath. Non-conditional. If you want Wrath, cut something else.

I also like Slice and Dice, but if you can't find something else to cut, give Eruption a try. If it doesn't work as well, switch it back.

Kavu almost always has a target in your cube, since it's more creature based. If you want to try cutting something else for Mindclaw, go for it.

And I'd definitely try to make room for Street Spasm. It has potential to be a one sided wrath, and it's flexible enough in the meantime.

Ultimately, when I'm replacing cards in the cube, it just takes some trial and error and testing. Swap a card out, give it a shot, see if it works, and if not, switch it to something else. Remember that the swaps you make are not the end all be all.

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Re: James's No Rare Cube

Post  MidniteEffort on Mon Jan 14, 2013 9:02 pm

Multi:
Judge's Familiar > Wild Cantor (agree)
Rakdos Cackler > Tattermunge Maniac (agree)
Vitu-Ghazi Guildmage > Selesnya Guildmage (agree)
Rix Maadi Guildmage > Rakdos Guildmage (agree)
Lyev Skynight > Silkbind Faerie (agree)
Korozda Guildmage > Kathari Bomber (agree)
Nivix Guildmage > Psychatog (sorry Wolsky) (disagree)
Goblin Electromancer > Duergar Hedge-Mage (agree)
Hellhole Flailer > Shambling Remains (disagree)
Dreg Mangler > Sigil Captain (agree)
Skymark Roc > Sky Hussar (disagree)
+ Risen Sanctuary deserves a slot. Didnt cut anything for it.

Selesnya Charm > Rise/Fall (agree)
Izzet Charm > Dromar's Charm (agree)
Call of the Conclave > Congregation at Dawn (agree)
Golgari Charm > Jund Charm (agree)
Azorius Charm > Spite/Malice (agree)

Didnt quite make the cut in multi:
Dryad Militant
Rakdos Shred-Freak
New Prahv Guildmage
Rakdos Ragemutt

White
Lingering Souls > Waylay (uh... duh)
Banishing Stroke > Chastise (highly contested -feedback welcomed. I think Chastise is good, but we couldnt find anything else to cut for the Stroke) (agree, it's a shake-up)

Loyal Cathar > Knight of the Holy Nihbus OR White Shield Crusader (HELP ME DECIDE) (i dislike all three)
Emancipation Angel > Kor Skyfisher (doesn't matter. i say do it to shake it up)
Knight of Glory > White Knight (sad, but true) (keep both of these, remove one of the two-drops up there)
Nearheath Pilgrim > Jotun Grunt (agree, ya don't need that weirdness)
Attended Knight > Azorius Herald (disagree!!!!)
Hollowhenge Spirit > Ballista Squad (disagree)
Archangel > Kjeldoran Gargoyle (STRONGLY disagree; that thing is one of my favorites)

Didnt quite make the cut in White:
Azorius Arrester
Azorius Justiciar
Defy Death (who cares to all three)

Red:
Thunderous Wrath > Flame Slash (why not both?)
Faithless Looting > Resounding Thunder (cut both keep the above)
Burning Oil > Dead/Gone (sure)
Flames of the Firebrand > Soul's Fire (agree)
Violent Eruption > Slice and Dice (HIGHLY contested, feedback encouraged. I had never seen Violent Eruption before. I agree its solid even with the preventative cc. But i dont want to cut Slice and Dice unless everyone agrees or finds another target to cut in that range of red spells) (weird i thought this was a recent card update)

Gore-House Chainwalker > Skirk Marauder (agree, morph sux)
Guttersnipe > Vithian Stinger (disagree)
Pyreheart Wolf > Fire Ants (agree)
Splatter Thug > Jund Battlemage (disagree)
Bloodfray Giant > Lava Hounds (both are mediocre)
Mindclaw Shaman > Firemaw Kavu (it was explained to me how much Firemaw Kavu is a threat to your own dudes and boardstate so i agreed to let him get cut for a card that has a very high risk/reward. Thoughts?) (i like both!!! tough!!)
Markov Warlord > Reckless Wurm (meh, madness) (neither.)

Red Honorable Mentions:
Fervent Cathar
Street Spasm
Chandra's Fury
Goblin Rally
(your honorable mentions are weird)

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Re: James's No Rare Cube

Post  intrinsic on Mon Jan 14, 2013 9:19 pm

Thank you Dan and Steve.

Hope a few others reply, it really does help to see other people's perspectives.

Steve im calling them honorable mentions because they were the cards a group decided were atleast up for voting, even if a few of them were weak looking.

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Re: James's No Rare Cube

Post  redxxii on Mon Jan 21, 2013 1:49 pm

Sorry I'm late to the show. I mostly agree with Steve's assessment, though I do find a few disagreements:

Wild Cantor -> Radkos Crackler
Skymark Roc -> Sky Hussar
Loyal Cathar -> Knight of the Holy Nihbus

I'd recommend Keeping:
Flame Slash
FTK
Silkbind Faerie
Kjeldoran Gargoyle

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Re: James's No Rare Cube

Post  intrinsic on Mon Jan 21, 2013 3:04 pm

Ok, this seems insignificant, but i'd like to discuss
Judge's Familiar > Wild Cantor
I'm not sure i follow the logic that a 1/1 flyer for 1 that can be played in either white or blue with a not-completely irrelevant ability built in is not worthy.

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Re: James's No Rare Cube

Post  MidniteEffort on Tue Jan 22, 2013 7:56 pm

i am ready for the next batch!

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Re: James's No Rare Cube

Post  Slyphidine on Thu Jan 24, 2013 10:06 pm

intrinsic wrote:Ok, this seems insignificant, but i'd like to discuss
Judge's Familiar > Wild Cantor
I'm not sure i follow the logic that a 1/1 flyer for 1 that can be played in either white or blue with a not-completely irrelevant ability built in is not worthy.

Both Judge's Familiar and Wild Cantor are by far worse than any of your other 1-drop creatures in any color/colors. All of your other 1 drops fall into the following categories:

1) 2+ power (Carnophage, Rogue Elephant, Elite Vanguard, Twinblade Slasher, etc)
2) Ramp (Llanowar Elves)
3) Consistently usable ability (Enclave Cryptologist)
4) Ability that is often broken (Mistmeadow Witch, Seedcradle Witch)

Judge's Familiar puts your opponent on a 20 turn clock and will counter a sorcery or instant once if they forget to leave a mana open. It has evasion, but dies in combat against every other flyer in your cube. It might slow your opponent's sorcery/instant plans down by one turn as long as it's in play, but it is totally dead against an aggro deck.

Wild Cantor is similarly unspectacular. Most times it's much worse than Llanowar Elves, and it is the worst fixing/ramp in your cube.

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Re: James's No Rare Cube

Post  intrinsic on Fri Jan 25, 2013 12:19 pm

lol@20 turn clock

No 1 drop in a non-rare cube should be thought of as a death knoll when played. It seemed to me that it was a very serviceable creature but perhaps i am getting away from my own thoughts on the cube which was "the best non-rare cards ever printed".

Interesting 1 drops from Gatecrash:
http://forums.mtgsalvation.com/attachment.php?attachmentid=138224&d=1356930817
http://forums.mtgsalvation.com/attachment.php?attachmentid=138635&d=1357794147
http://forums.mtgsalvation.com/attachment.php?attachmentid=138205&d=1356930270
And Wasteland Viper, which wont link

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Re: James's No Rare Cube

Post  intrinsic on Fri Jan 25, 2013 12:21 pm

I plan to post the rest of the possible additions tonight and if i have the patience ill try to link them as well.

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Re: James's No Rare Cube

Post  intrinsic on Sat Jan 26, 2013 3:50 am

LANDS
Im going to include all 10 Gates so ill be removing the following lands:
The 5 Cycling lands: Forgotten Cave, Barren Moor, Secluded Steppe, Lonely Sandbar, Tranquil Thicket
Ive also considered cutting Pendelhaven which never really sees play.

I also heard arguments as to why Ruptured Spire wasnt already in and that Transguild Promenade should be in also. Im pretty sure we voted to kill Ruptured Spire previously.
Thoughts?


GREEN
Prey Upon > Sprout Swarm
Abundant Growth > Canopy Surge
Wild Hunger belongs, but not sure what to cut. Was debating Tangle or maybe even Harrow since Harrow really doesnt have anything but basic lands to target in my cube.
Young Wolf > Mtenda Lion
Strangleroot Geist > Albino Troll
Dawntreader Elk > Naya Battlemage
Wolfir Avenger > Grazing Gladehart
Briarpack Alpha > Rhox Charger (i hate cutting Rhox when im about to add more exalted creatures in black so maybe so,ething else can get cut for the Briarpack)
Druid's Familiar > Giant Dustwasp
Garruk's Packleader > Imperiosaur
Gravetiller Wurm > Durkwood Baloth

Green Maybes were: Flinthoof Boar, Seek the Horizon, Ulvenwald Bear, Gobbling Ooze, Yew Spirit, and Archweaver

BLUE
Nephalia Smuggler > Waterfront Bouncer
Augur of Bolas > Fog Bank
Latch Seeker > Stitched Drake
Stormbound Geist > Shaper Parasite
Mist Raven > Ninja of the Deep Hours
Tandem Lookout > Wonder (this is the only one im finding hard to settle on, the rest i feel pretty good about)
Soulsworn Spirit > Errant Ephemeron

Talrand's Invocation > Genju of the Falls

Blue Maybes: Switcheroo, Courtly Provocateur, Arctic Aven, Faerie Impostor, Encrust

BLACK
Blood Artist > Knight of dusk
Knight of Infamy > Black Knight
Servant of Nefarox > Junun Efreet
Evernight Shade > Nantuko Husk
Marrow Bats > Fallen Angel
Maalfeld Twins > Plague Dogs

Tragic Slip > Marsh Casualties
Death Wind > Haunted Crossroads
Stab Wounds > Makeshift Mannequin
Blood Reckoning > Diabolic Servitude

Black Maybes: Wakedancer, Harbor Bandits

Artifacts
The 10 Keyrunes will go in, and i can easily cut the 5 colored Myrs to put 5 Keyrunes in. Not sure what else comes out for the new 5 though.

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Re: James's No Rare Cube

Post  intrinsic on Tue Jan 29, 2013 2:31 pm

From Gatecrash the following cards are up for consideration:

Multi
Bane Alley Broker
Burning-Tree Emissary
Coerced Confession
Dimir Charm
Dinrova Horror
Elusive Krasis
Ghor-Clan Rampager
Kingpin's Pet
Martial Glory
Nimbus Swimmer
One Thousand Lashes
Orzhov Charm
Shamble Shark
Simic Charm
Skarrg Guildmage
Sunhome Guildmage
Truefire Paladin
Urban Evolution
Wojek Halberdiers
Zameck Guildmage
Zhur-Taa Swine

White
Court Street Denizen
Debtor's Pulpit
Urbis Protector


Blue
Aetherize
Hands of Binding
Keymaster Rogue
Skygames


Green
Alpha Authority
Experiment One
Ivy Lane Denizen
Slaughterhorn
Tower Defense
Verdant Haven
Wasteland Viper

Black
Gateway Shade
Killing Glare
Shadow Slice
Wight of Precinct Six



Red
Ripscale Predator

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Re: James's No Rare Cube

Post  MidniteEffort on Wed Jan 30, 2013 11:22 pm

LANDS
Im going to include all 10 Gates so ill be removing the following lands:
The 5 Cycling lands: Forgotten Cave, Barren Moor, Secluded Steppe, Lonely Sandbar, Tranquil Thicket (this is for the best)
Ive also considered cutting Pendelhaven which never really sees play.

I also heard arguments as to why Ruptured Spire wasnt already in and that Transguild Promenade should be in also. Im pretty sure we voted to kill Ruptured Spire previously.
Thoughts? one is enough


GREEN
Prey Upon > Sprout Swarm never EVER remove Sprout Swarm
Abundant Growth > Canopy Surge i don't get the correlation, but given the choice, i'd go with Growth
Wild Hunger belongs, but not sure what to cut. Was debating Tangle or maybe even Harrow since Harrow really doesnt have anything but basic lands to target in my cube. Wild Hunger is very good. keep that in mind. I like Harrow though.
Young Wolf > Mtenda Lion sure
Strangleroot Geist > Albino Troll love Geist, agree
Dawntreader Elk > Naya Battlemage NOOOOO !!!!!
Wolfir Avenger > Grazing Gladehart i'd say Wolfir
Briarpack Alpha > Rhox Charger (i hate cutting Rhox when im about to add more exalted creatures in black so maybe so,ething else can get cut for the Briarpack) Briarpack sucks; Briarhorn is strictly better. keep the Rhox, boot the Alpha, and double check for me that you have Briarhorn in there somewhere Smile
Druid's Familiar > Giant Dustwasp i like Wasp better for green, but Familiar is very strong
Garruk's Packleader > Imperiosaur AGREE WITH ALL MY HEART
Gravetiller Wurm > Durkwood Baloth take both of these out for Dawntreader and Naya Nattlemage

Green Maybes were: Flinthoof Boar, Seek the Horizon, Ulvenwald Bear, Gobbling Ooze, Yew Spirit, and Archweaver meh to everything except Flinthoof

BLUE
Nephalia Smuggler > Waterfront Bouncer neither?
Augur of Bolas > Fog Bank definitely not
Latch Seeker > Stitched Drakeno to this too
Stormbound Geist > Shaper Parasite don't boot the Planar Chaos cards, their color loves them
Mist Raven > Ninja of the Deep Hours no. do you have Man'O'War?
Tandem Lookout > Wonder (this is the only one im finding hard to settle on, the rest i feel pretty good about) yea but Wonder can be a beating
Soulsworn Spirit > Errant Ephemeron no.

Talrand's Invocation > Genju of the Falls agree

Blue Maybes: Switcheroo, Courtly Provocateur, Arctic Aven, Faerie Impostor, Encrust

BLACK
Blood Artist > Knight of dusk definitely
Knight of Infamy > Black Knight i guess...
Servant of Nefarox > Junun Efreet i don't really know
Evernight Shade > Nantuko Husk i don't like either
Marrow Bats > Fallen Angel ew, neither
Maalfeld Twins > Plague Dogs neither here too

Tragic Slip > Marsh Casualties i like both
Death Wind > Haunted Crossroads agree
Stab Wounds > Makeshift Mannequin both
Blood Reckoning > Diabolic Servitude maybe Servitude

Black Maybes: Wakedancer, Harbor Bandits Wakedancer!!!

Artifacts
The 10 Keyrunes will go in, and i can easily cut the 5 colored Myrs to put 5 Keyrunes in. Not sure what else comes out for the new 5 though. i like this

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Re: James's No Rare Cube

Post  MidniteEffort on Wed Jan 30, 2013 11:41 pm

Multi
Bane Alley Broker i obviously love this thing
Burning-Tree Emissary tricksy. solid
Coerced Confession overpriced and could whiff
Dimir Charm could be better
Dinrova Horror crazy with blink, otherwise ok
Elusive Krasis i say try it!!!
Ghor-Clan Rampager at least one bloodrush card should go in.
Kingpin's Pet definitely
Martial Glory yup and Agony Warp too
Nimbus Swimmer no, not too good
One Thousand Lashes do you like Pillory better?
Orzhov Charm i like it but it isn't that good
Shamble Shark meh
Simic Charm better
Skarrg Guildmage i dunno..
Sunhome Guildmage i like this!
Truefire Paladin this too
Urban Evolution i LOVE this card
Wojek Halberdiers i like Boros
Zameck Guildmage too weird
Zhur-Taa Swine not really feeling it

White
Court Street Denizen
Debtor's Pulpit
Urbis Protector meh on the white


Blue
Aetherize now we're TALKING
Hands of Binding i gotta play cipher before i can decide
Keymaster Rogue uh it's a little steep
Skygames no


Green
Alpha Authority too Aura-y
Experiment One i dunno just yet
Ivy Lane Denizen maybe
Slaughterhorn not my fav bloodrush
Tower Defense no, unless it's a browser game
Verdant Haven no one will play this
Wasteland Viper now this is bloodrush!!!

Black
Gateway Shade no even with the gates it's not great
Killing Glare this or Death Wave, discuss
Shadow Slice again with the cipher thing
Wight of Precinct Six nah the Boneyard Wurm is better



Red
Ripscale Predator if you are light on beefy red guys

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Re: James's No Rare Cube

Post  intrinsic on Fri May 24, 2013 10:29 am

Here are the changes i decided on based on your feedback and a few personal decisions.

I think i will wait a bit and get some games in with the new changes before tackling Gatecrash and Dragon Maze.

Rakdos Cackler for Wild Cantor
Vitu-Ghazi Guildmage for Selesnya Guildmage
Rix Maadi Guildmage for Rakdos Guildmage
dreg mangler for sigil captain
hellhole flailer for kathari bomber
Nivix Guildmage for Psychatog
Goblin Elecromancer for Duergar Hedge-mage
Skymarc Rock in no sub
Dryad Militant in no sub

Golgari Charm for jund charm
Selesnya charm for rise/fall
izzet charm for dromars charm
Call of the conclave for congregation at dawn
azorius charm for spite/malice

banishing stroke for chastise
lingering souls for waylay
emancipation angel for jotun grunt
knight of glory for knight of the holy nimbus
archangel for duskrider peregrine
attended knight for azorius herald

thunderous wrath for resounding thunder
volcanic geyser for volcanic geyser
burning oil for dead/gone
flames of the firebrand for soul's fire
violent eruption for slice and dice
street spasm in no sub

gore-house chainwalker for skirk marauder
pyreheart wolf for fire ants
bloodfray giant for lava hounds
markov warlord for reckless wurm

tranquil thicket for kazandu refuge
barren moor for jwar isle refuge
secluded steppe for graypelt refuge
lonely sandbar for sejiri refuge
forgotten cave for akoum refuge
(long overdue update)

wild hunger for harrow
abundant growth for canopy surge
prey upon for sprout swarm

young wolf for mtenda lion
strangleroot geist for albino troll
dawntreader elk for durkwood baloth
wolfir avenger for grazing gladehart
garruk's packleader for imperiosaur
druid's familiar for giant dustwasp

nephalia smuggler for waterfront bouncer
stormbound geist for stitched drake

talrand's invocation for genju of the falls

death wind for haunted crossroads
stab wound for marsh casualties
tragic slip for disfigure


izzet keyrune for iron myr
azorius keyrune for silver myr
selesnya keyrune for gold myr
rakdos keyrune for leaden myr
golgari keyrune for copper myr

blood artist for knight of dusk
black cat for nantuko husk
knight of infamy for child of night
maalfeld twins for plague dogs

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