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PT Honolulu draft strategy
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PT Honolulu draft strategy
From the mothersite:
One 'Interesting' draft strategy we've seen a few people employ today revolves around one kooky Dark Ascension rare. With a deck containing just Lost in the Woods and between 40 and 45 copies of Forest, it is possible to build a deck that will simply never lose to attacking creatures. If that is the only way your opponent's deck can win, then you will deck them each and every time.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptdka12/friday_plays
One 'Interesting' draft strategy we've seen a few people employ today revolves around one kooky Dark Ascension rare. With a deck containing just Lost in the Woods and between 40 and 45 copies of Forest, it is possible to build a deck that will simply never lose to attacking creatures. If that is the only way your opponent's deck can win, then you will deck them each and every time.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptdka12/friday_plays
Re: PT Honolulu draft strategy
That is hilarious and I'd have to try it, if I got the chance.
Uniclonus- Posts : 447
Join date : 2009-07-13
Re: PT Honolulu draft strategy
Only problem is, after shuffling, what if Lost In The Woods is at the bottom of your library?
intrinsic- Posts : 787
Join date : 2009-07-13
Re: PT Honolulu draft strategy
Then you mulligan. Aggressively.
It's still a big longshot. But you don't need any other cards in your opening hand. If you mull to 1 and get it, you can still play it on turn 5. But it's an interesting "from out of nowhere" answer to certain draft decks. Playing against an aggro deck with lots of creature removal? This might do the trick, once.
It's still a big longshot. But you don't need any other cards in your opening hand. If you mull to 1 and get it, you can still play it on turn 5. But it's an interesting "from out of nowhere" answer to certain draft decks. Playing against an aggro deck with lots of creature removal? This might do the trick, once.
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