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Reject Rare Cube
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:: Casual Magic :: Cube
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Reject Rare Cube
Let's start out by saying I love my cube (duh) and there are so many untapped decks that I haven't built from it yet.
That said, I got the idea last night to build another cube, this one themed in some way. I like James's common and uncommon cube, and I like the way it changes the game subtly. I want another cube in the same way I like to play Big Deck because it changes the paradigm of the game.
So what should the theme be? A couple options that have been done before:
Tribal
Formatted (Standard, Extended, Legacy, etc)
Powered (pretty much mine with fast mana)
Un (-hinged and -glued)
Or something more original. I had a fleeting idea for an all-creature cube, but there aren't enough with flash, and making everything sorcery speed is BORING. Creatureless seems like it changes the game too much.
There was a guy at the Invitational who created a full cube and completely made up every card. A lot of pop culture references, and stuff like that. I didn't get to look at it, I just saw people looking at it talking about it.
Snow-covered isn't deep enough. I can't think of anything else. Any "requests?"
That said, I got the idea last night to build another cube, this one themed in some way. I like James's common and uncommon cube, and I like the way it changes the game subtly. I want another cube in the same way I like to play Big Deck because it changes the paradigm of the game.
So what should the theme be? A couple options that have been done before:
Tribal
Formatted (Standard, Extended, Legacy, etc)
Powered (pretty much mine with fast mana)
Un (-hinged and -glued)
Or something more original. I had a fleeting idea for an all-creature cube, but there aren't enough with flash, and making everything sorcery speed is BORING. Creatureless seems like it changes the game too much.
There was a guy at the Invitational who created a full cube and completely made up every card. A lot of pop culture references, and stuff like that. I didn't get to look at it, I just saw people looking at it talking about it.
Snow-covered isn't deep enough. I can't think of anything else. Any "requests?"
Last edited by Slyphidine on Mon Jan 17, 2011 12:47 pm; edited 1 time in total
Re: Reject Rare Cube
Hmmm ... Trying to think how you can make it unique ...
I'll just start rambling right about now:
-Tribal
-Paupers (All commons)
-Poor Man's (Commons/Uncommons)
-Rich Man (Rares/Mythics)
-CMC
-Only Creatures
-No Creatures
-EDH Theme (Legendary Permanents ONLY)
That's all I got. Weren't you making a CMC cube or was that a Big Deck? If you go that route you could do like 'Black has X CMC, White has Y CMC, ...' I like the EDH one though, I just don't know how big (or small) of an impact this will have on differentiations from of cube games.
~Zuty
I'll just start rambling right about now:
-Tribal
-Paupers (All commons)
-Poor Man's (Commons/Uncommons)
-Rich Man (Rares/Mythics)
-CMC
-Only Creatures
-No Creatures
-EDH Theme (Legendary Permanents ONLY)
That's all I got. Weren't you making a CMC cube or was that a Big Deck? If you go that route you could do like 'Black has X CMC, White has Y CMC, ...' I like the EDH one though, I just don't know how big (or small) of an impact this will have on differentiations from of cube games.
~Zuty
Zuty- Posts : 689
Join date : 2010-03-01
Re: Reject Rare Cube
Reject Rare could be pretty fun, though we already use that theme a lot in our Big Decks ("Conflux.... really?"). You'd have to look for some really crappy rares...
You'd still need some staples though, just to hold the whole thing together (Cultivate, Ponder, Lightning Bolt, etc).
You'd still need some staples though, just to hold the whole thing together (Cultivate, Ponder, Lightning Bolt, etc).
Re: Reject Rare Cube
I'm about halfway through planning it. You can see what I've chosen so far at http://tappedout.net/mtg-cube-drafts/reject-rare-cube/
This is either going to be hilarious or a complete mess. Possibly both. I'll let you know when I need to cut it down. I'm aiming for 500 or so.
How's this for an opening pack:
This is either going to be hilarious or a complete mess. Possibly both. I'll let you know when I need to cut it down. I'm aiming for 500 or so.
How's this for an opening pack:
- Spoiler:
This pack generated from TappedOut.net, the MTG Deck Builder
Re: Reject Rare Cube
redxxii wrote:You'd still need some staples though, just to hold the whole thing together (Cultivate, Ponder, Lightning Bolt, etc).
See, the fun of Reject Rare Draft is that you don't have staples. Instead of something simple like Lightning Bolt, you have to use this guy instead. Since rares are mostly more complex than commons and uncommons, it makes you look at the game a whole new way. Though, I should say, I am including cards that actually DO something (no Pale Moon, no Mudhole, etc).
The trick is going to be finding a way to not gum up the board with expensive fatties. Removal tends to be unnecessarily convoluted, and at a premium, so there needs to be a way to break through... that's also unnecessarily convoluted. The big question is "Is that actually fun?" Hopefully I'll figure that out before I'm 400 cards in.
And yes, it is very much like Big Deck, only there are no staples, and I purposely include the bad rares too.
Re: Reject Rare Cube
Ok, the inital list is up. I'm at 532 cards (oddly, almost exactly the same as my original cube).
http://tappedout.net/mtg-cube-drafts/reject-rare-cube
I know this is a massive question, but... any thoughts for cards I should add? Right now it's a bit unbalanced:
Artifacts: 38
Black: 76
Blue: 78
Green: 85
Lands: 34
Multi: 54
Red: 81
White: 68
So I need more white cards and fewer green cards. I'd be glad just to cut or add cards, rather than replace; I don't care if it's exactly 530 cards.
If you log in, you can draft it. Since there are really no good cards, I just don't know what to expect. At the very least, this will be an exercise in deckbuilding.
Funny notes:
There are 5 cycles that I can remember adding:
Planeswalker's ______ from Planeshift
Words of ______ from Onslaught
Depletion Lands from Ice Age
ETBT Painlands from Tempest
Filterlands from Odyssey
Also, I might have to include more maindeck enchantment destruction, since there are so many bad enchantments.
Finally, thank you Masques, Odyssey, Ice Age, and Tempest for having so many shitty cards.
That is all.
EDIT: Ok, I just drafted it... here's my deck:
http://tappedout.net/mtg-decks/reject-rare-cube-2011-01-14/
I couldn't figure out how to add lands, so I didn't.
http://tappedout.net/mtg-cube-drafts/reject-rare-cube
I know this is a massive question, but... any thoughts for cards I should add? Right now it's a bit unbalanced:
Artifacts: 38
Black: 76
Blue: 78
Green: 85
Lands: 34
Multi: 54
Red: 81
White: 68
So I need more white cards and fewer green cards. I'd be glad just to cut or add cards, rather than replace; I don't care if it's exactly 530 cards.
If you log in, you can draft it. Since there are really no good cards, I just don't know what to expect. At the very least, this will be an exercise in deckbuilding.
Funny notes:
There are 5 cycles that I can remember adding:
Planeswalker's ______ from Planeshift
Words of ______ from Onslaught
Depletion Lands from Ice Age
ETBT Painlands from Tempest
Filterlands from Odyssey
Also, I might have to include more maindeck enchantment destruction, since there are so many bad enchantments.
Finally, thank you Masques, Odyssey, Ice Age, and Tempest for having so many shitty cards.
That is all.
EDIT: Ok, I just drafted it... here's my deck:
http://tappedout.net/mtg-decks/reject-rare-cube-2011-01-14/
I couldn't figure out how to add lands, so I didn't.
Re: Reject Rare Cube
So reject rares is crappy rares and only rares, right? Or am I missing something ...
~Zuty
~Zuty
Zuty- Posts : 689
Join date : 2010-03-01
Re: Reject Rare Cube
So basically my entire collection. Alright, I REALLY like that idea ... Any way you determine what is crap and what isn't? Or is it just kinda you look at the card and know? I'm sure I can find some more cards you could add to your cube that no one even touches or know exists, just need to know the limitations, if any, that you set on what is in and what is out.
~Zuty
~Zuty
Zuty- Posts : 689
Join date : 2010-03-01
Re: Reject Rare Cube
Take a look at the list at the above link. I already created a 532 card cube, but there's not enough white and too much green and red. Here's the criteria I used:
1. Sub-optimal card that actually has a use in a vacuum (Aboroth, not Pale Moon).
2. Try to maintain a decent curve. This is tough because most crappy rares are by definition poorly costed. But I don't want everything to be a 6 drop. This is important because if everything is a 5 drop or higher with an effect that's strong but costly (Baneful Omen, for instance), then it just becomes a slow format. I want lower costed decks to have a chance.
3. Don't gum up combat too much. There are tons of crappy rares that prevent combat damage, or are just x/7 dudes that defend. I want ways to break through in combat, or even have ways of winning within combat.
4. Cards that are fun to play. No Mudslides or Grip of Chaos.
5. Cards that people actually will play (no Tempting Wurms).
6. No color hosers.
1. Sub-optimal card that actually has a use in a vacuum (Aboroth, not Pale Moon).
2. Try to maintain a decent curve. This is tough because most crappy rares are by definition poorly costed. But I don't want everything to be a 6 drop. This is important because if everything is a 5 drop or higher with an effect that's strong but costly (Baneful Omen, for instance), then it just becomes a slow format. I want lower costed decks to have a chance.
3. Don't gum up combat too much. There are tons of crappy rares that prevent combat damage, or are just x/7 dudes that defend. I want ways to break through in combat, or even have ways of winning within combat.
4. Cards that are fun to play. No Mudslides or Grip of Chaos.
5. Cards that people actually will play (no Tempting Wurms).
6. No color hosers.
Re: Reject Rare Cube
I have balanced the cube for color and multicolor. It's now 75 of each color, with just about equal numbers of each color pair in the multicolor section.
There are an inordinate number of enchantments, so I tried to add some enchantment hate and some enchantment matter cards (Auratog, Fracturing Gust, etc).
There's also a coin flipping subtheme, complete with Krark's Thumb and (a personal favorite) Fiery Gambit.
Give it a spin and try drafting it. It's pretty hilarious.
http://tappedout.net/mtg-cube-drafts/reject-rare-cube/
There are an inordinate number of enchantments, so I tried to add some enchantment hate and some enchantment matter cards (Auratog, Fracturing Gust, etc).
There's also a coin flipping subtheme, complete with Krark's Thumb and (a personal favorite) Fiery Gambit.
Give it a spin and try drafting it. It's pretty hilarious.
http://tappedout.net/mtg-cube-drafts/reject-rare-cube/
Re: Reject Rare Cube
Big thanks to Brandon and John O for helping to fill out a huge chunk of my new cube. I think I'm over halfway there now. I also traded lots of great cards for some horrible cards. I feel a bit sick.
Chuck, I'll be organizing my stuff on Monday when I get back to my work computer (where of course I keep my Magic notes). I'll send you a list of the balance that I need to finish, broken down by set.
And for the rest of you who had a glance at what this thing is turning into, I hope you're as excited about it as I am.
Chuck, I'll be organizing my stuff on Monday when I get back to my work computer (where of course I keep my Magic notes). I'll send you a list of the balance that I need to finish, broken down by set.
And for the rest of you who had a glance at what this thing is turning into, I hope you're as excited about it as I am.
Re: Reject Rare Cube
I'm still stuck on about 230 cards. Could you check your collections for the following:
- Spoiler:
Armageddon Clock R Art Ashnod's Cylix AL Art Barl's Cage CH Art Blood Clock SOK Art Bloodletter Quill RAV Art Booby Trap TE Art Brass Herald 8E Art Celestial Sword IA Art Clockwork Avian AQ Art Copper-Leaf Angel PY Art Culling Scales MR Art Darksteel Garrison FUT Art Eater of Days DS Art Evolution Vat DIS Art Grid Monitor MR Art Helm of Chatzuk A/B/U/R Art Jinxed Choker MR Art Rocket Launcher R Art Scrying Glass UD Art Skull of Orm DK Art Snow Fortress IA Art Soldevi Golem IA Art Spellbinder DS Art Tek IN Art Timesifter MR Art Vexing Arcanix IA Art Ward of Bones EVE Art Whetwheel FUT Art Workhorse EX Art Worldslayer MR Art Abyssal Horror ST Black Abyssal Hunter MI Black Aku Djinn VI Black Apprentice Necromancer UD Black Auntie's Snitch MOR Black Body Snatcher UD Black Bone Dancer WL Black Choice of Damnations SOK Black Dread Wight IA Black Dross Harvester MR Black Endless Cockroaches PT Black Fatal Lore AL Black Final Punishment SC Black Greater Harvester DS Black Guiltfeeder JU Black Last Laugh TO Black Pain's Reward SOK Black Rag Man DK Black Seize the Soul GP Black Shriveling Rot DS Black Skeleton Scavengers SH Black Stenchskipper MOR Black Stromgald Cabal IA Black Tainted Specter MI Black Thought Gorger ROE Black Toshiro Umezawa BOK Black Urborg Justice WL Black Wave of Terror WL Black Xenic Poltergeist AQ Black Yawgmoth's Agenda IN Black Ancestral Knowledge WL Blue Archivist UL Blue Aura Thief UD Blue Balance of Power PT Blue Blatant Thievery ON Blue Braids, Conjurer Adept PLC Blue Callous Oppressor ON Blue Charisma MM Blue Copy Enchantment RAV Blue Cultural Exchange OD Blue Drain Power A/B/U/R Blue Flooded Shoreline VI Blue Forget HL Blue Heightened Awareness PY Blue Kami of the Crescent Moon SOK Blue Magus of the Bazaar PLC Blue Magus of the Unseen IA Blue Planeswalker's Mischief PS Blue Raven Guild Master SC Blue Sage of Lat-Nam AQ Blue Somnophore US Blue Spellshift PLC Blue Teferi's Imp MI Blue Tolarian Entrancer WL Blue Turbulent Dreams TO Blue Veiled Crocodile US Blue Vexing Sphinx CS Blue Zur's Weirding IA Blue Ambush Commander SC Green Animal Magnetism ON Green Brushwagg MI Green Call of the Wild WL Green Cockatrice A/B/U/R Green Copperhoof Vorrac MR Green Elemental Resonance DIS Green Endless Swarm SOK Green Krosan Beast OD Green Liege of the Hollows WL Green Life and Limb PLC Green Lifegift BOK Green Magus of the Candelabra TSP Green Maro MI Green Master of the Hunt LG Green Midsummer Revel US Green Mindbender Spores MI Green Reki, the History of Kamigawa SOK Green Sacellum Godspeaker ALA Green Saproling Symbiosis IN Green Sasaya, Orochi Ascendant SOK Green Skyshroud Behemoth NE Green Splintering Wind AL Green Sylvan Safekeeper JU Green Timber Wolves A/B/U/R Green Tornado AL Green Uktabi Wildcats MI Green Wiitigo IA Green Wyluli Wolf AN Green Crystal Quarry OD Land Darkwater Catacombs OD Land Gemstone Caverns TSP Land Halls of Mist IA Land Mossfire Valley OD Land Salt Flats TE Land US Land Shadowblood Ridge OD Land Skycloud Expanse OD Land Sungrass Prairie OD Land Tarnished Citadel OD Land Tendo Ice Bridge BOK Land Thran Quarry US Land Veldt IA Land Zoetic Cavern GTW Land AEther Rift IN Multi AEthermage's Touch DIS Multi Aura Mutation IN Multi Autochthon Wurm RAV Multi Avatar of Discord DIS Multi Barrin's Spite IN Multi Benthic Djinn MI Multi Biomantic Mastery DIS Multi Blood Tyrant CFX Multi Boris Devilboon LG Multi Decimate OD Multi Dimir Doppelganger RAV Multi Discordant Spirit MI Multi Emberwilde Caliph MI Multi Experiment Kraj DIS Multi Hunting Grounds JU Multi Karona, False God SC Multi Killer Instinct GP Multi Master Warcraft RAV Multi Odds/Ends DIS Multi Rasputin Dreamweaver LG Multi Razia's Purification RAV Multi Savra, Queen of the Golgari RAV Multi Sawback Manticore MI Multi Stitch in Time GP Multi Tibor and Lumia GP Multi Adamaro, First to Desire SOK Red Amok SH Red Antagonism US Red Apocalypse TE Red Ashling's Prerogative LRW Red Balduvian Hydra IA Red Battle Squadron MM Red Bomb Squad OD Red Breath of Fury RAV Red Bulwark US Red Canyon Drake TE Red Capricious Efreet M10 Red Chaos Harlequin AL Red Chaosphere MI Red Cosmic Larva FD Red Dwarven Armory IA Red Fiery Gambit MR Red Fortune Thief TSP Red Gamble US Red Illicit Auction MI Red Invasion Plans SH Red Ion Storm FD Red Marton Stromgald IA Red Mogg Infestation SH Red Mogg Sentry PS Red Orcish Librarian IA Red Repercussion UD Red Rogue Skycaptain AL Red Rumbling Crescendo US Red Siege of Towers GP Red Stormscale Anarch DIS Red Stronghold Gambit NE Red Undying Flames SOK Red Varchild's War-Riders AL Red Vengeful Firebrand MOR Red Aegis of Honor OD White Angel's Grace TSP White Armistice MM White Aurification ON White Balancing Act OD White Blessed Reversal UL White Blinding Light ST White Call to Arms IA White Caribou Range IA White Celestial Gatekeeper LE White Cho-Arrim Bruiser MM White Chronosavant TSP White Circle of Solace ON White Debt of Loyalty WL White Devoted Caretaker OD White Divine Retribution MI White Elder Land Wurm LG White Evangelize TSP White Flickerform RAV White Formation IA White General Jarkeld IA White Haazda Shield Mate DIS White Harsh Mercy ON White Inner Sanctum WL White Island Sanctuary A/B/U/R White Order of the Sacred Torch IA White Planar Collapse UL White Planar Guide LE White Reborn Hero TO White Restore Balance TSP White Serenity WL White Serra's Liturgy US White Sivvi's Valor NE White Soul Sculptor US White Spectral Guardian MI White Tariff WL White Tethered Griffin UD White Twilight Drover RAV White Weathered Bodyguards TSP White
Re: Reject Rare Cube
After Chuck supplied me with the bottom of the bottom (er... that came out wrong), I believe I have enough for an inaugural RRC draft. Chuck gave me what looks like close to 100 or so cards yesterday, putting it around 400. That's enough for us to play.
I will likely be sleeving it up and taking it to C&M this Sunday. I'll post an event after I make my count tonight.
I will likely be sleeving it up and taking it to C&M this Sunday. I'll post an event after I make my count tonight.
Re: Reject Rare Cube
Slyphidine wrote:After Chuck supplied me with the bottom of the bottom (er... that came out wrong), I believe I have enough for an inaugural RRC draft. Chuck gave me what looks like close to 100 or so cards yesterday, putting it around 400. That's enough for us to play.
I will likely be sleeving it up and taking it to C&M this Sunday. I'll post an event after I make my count tonight.
remove or mark off what you got so i can check your list for what i might have as i had yet to do so and i have a PILE of what could be considered reject rare.
intrinsic- Posts : 787
Join date : 2009-07-13
Re: Reject Rare Cube
Here's the latest list of what I need:
The Brass Herald needs to be from 8th Edition.
Thanks!
- Spoiler:
Card
Aku Djinn
Ambush Commander
Antagonism
Apocalypse
Apprentice Necromancer
Armistice
Aura Thief
Blatant Thievery
Blessed Reversal
Body Snatcher
Bone Dancer
Booby Trap
Boris Devilboon
Brass Herald
Bulwark
Call of the Wild
Canyon Drake
Caribou Range
Chaos Harlequin
Chronosavant
Clockwork Avian
Cosmic Larva
Crystal Quarry
Cultural Exchange
Darksteel Garrison
Debt of Loyalty
Devoted Caretaker
Evangelize
Fatal Lore
Flooded Shoreline
Fortune Thief
Gamble
Gemstone Caverns
General Jarkeld
Guiltfeeder
Heightened Awareness
Helm of Chatzuk
Inner Sanctum
Killer Instinct
Last Laugh
Liege of the Hollows
Magus of the Candelabra
Master of the Hunt
Midsummer Revel
Mogg Infestation
Mossfire Valley
Orcish Librarian
Planar Collapse
Planar Guide
Reborn Hero
Repercussion
Restore Balance
Rocket Launcher
Rumbling Crescendo
Salt Flats
Saproling Symbiosis
Scrying Glass
Serenity
Serra's Liturgy
Sivvi's Valor
Soldevi Golem
Somnophore
Soul Sculptor
Splintering Wind
Stromgald Cabal
Tariff
Tethered Griffin
Thran Quarry
Timber Wolves
Tolarian Entrancer
Tornado
Turbulent Dreams
Urborg Justice
Veiled Crocodile
Vexing Arcanix
Wave of Terror
Weathered Bodyguards
Whetwheel
Wiitigo
Workhorse
The Brass Herald needs to be from 8th Edition.
Thanks!
Similar topics
» Dan's Cube
» James's No Rare Cube
» James' non-rare cube review talk
» rare infusion
» 8/21 - Cube at C&M
» James's No Rare Cube
» James' non-rare cube review talk
» rare infusion
» 8/21 - Cube at C&M
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