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Reject Rare Cube

 :: Casual Magic :: Cube

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Reject Rare Cube

Post  Slyphidine on Wed Jan 12, 2011 11:26 am

Let's start out by saying I love my cube (duh) and there are so many untapped decks that I haven't built from it yet.

That said, I got the idea last night to build another cube, this one themed in some way. I like James's common and uncommon cube, and I like the way it changes the game subtly. I want another cube in the same way I like to play Big Deck because it changes the paradigm of the game.

So what should the theme be? A couple options that have been done before:

Tribal
Formatted (Standard, Extended, Legacy, etc)
Powered (pretty much mine with fast mana)
Un (-hinged and -glued)

Or something more original. I had a fleeting idea for an all-creature cube, but there aren't enough with flash, and making everything sorcery speed is BORING. Creatureless seems like it changes the game too much.

There was a guy at the Invitational who created a full cube and completely made up every card. A lot of pop culture references, and stuff like that. I didn't get to look at it, I just saw people looking at it talking about it.

Snow-covered isn't deep enough. I can't think of anything else. Any "requests?"


Last edited by Slyphidine on Mon Jan 17, 2011 12:47 pm; edited 1 time in total
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Re: Reject Rare Cube

Post  Zuty on Wed Jan 12, 2011 8:30 pm

Hmmm ... Trying to think how you can make it unique ...

I'll just start rambling right about now:

-Tribal
-Paupers (All commons)
-Poor Man's (Commons/Uncommons)
-Rich Man (Rares/Mythics)
-CMC
-Only Creatures
-No Creatures
-EDH Theme (Legendary Permanents ONLY)

That's all I got. Weren't you making a CMC cube or was that a Big Deck? If you go that route you could do like 'Black has X CMC, White has Y CMC, ...' I like the EDH one though, I just don't know how big (or small) of an impact this will have on differentiations from of cube games.

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Re: Reject Rare Cube

Post  Slyphidine on Wed Jan 12, 2011 9:36 pm

What about reject rare? It will be extra cheap to do that way.
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Re: Reject Rare Cube

Post  redxxii on Thu Jan 13, 2011 3:11 pm

Reject Rare could be pretty fun, though we already use that theme a lot in our Big Decks ("Conflux.... really?"). You'd have to look for some really crappy rares...

You'd still need some staples though, just to hold the whole thing together (Cultivate, Ponder, Lightning Bolt, etc).

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Re: Reject Rare Cube

Post  MidniteEffort on Thu Jan 13, 2011 3:50 pm

i vote for reject rare.

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Re: Reject Rare Cube

Post  Slyphidine on Thu Jan 13, 2011 8:04 pm

I'm about halfway through planning it. You can see what I've chosen so far at http://tappedout.net/mtg-cube-drafts/reject-rare-cube/

This is either going to be hilarious or a complete mess. Possibly both. I'll let you know when I need to cut it down. I'm aiming for 500 or so.

How's this for an opening pack:
Spoiler:




















Altar of BoneCream of the CropAbyssal Horror
Bartel RuneaxeAmokEbonblade Reaper
Cephalid ConstableDune-Brood NephilimElemental Resonance
Axelrod GunnarsonChlorophantIllicit Auction
Chaotic GooFlow of MaggotsLast Laugh
This pack generated from TappedOut.net, the MTG Deck Builder
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Re: Reject Rare Cube

Post  Slyphidine on Fri Jan 14, 2011 7:43 am

redxxii wrote:You'd still need some staples though, just to hold the whole thing together (Cultivate, Ponder, Lightning Bolt, etc).

See, the fun of Reject Rare Draft is that you don't have staples. Instead of something simple like Lightning Bolt, you have to use this guy instead. Since rares are mostly more complex than commons and uncommons, it makes you look at the game a whole new way. Though, I should say, I am including cards that actually DO something (no Pale Moon, no Mudhole, etc).

The trick is going to be finding a way to not gum up the board with expensive fatties. Removal tends to be unnecessarily convoluted, and at a premium, so there needs to be a way to break through... that's also unnecessarily convoluted. The big question is "Is that actually fun?" Hopefully I'll figure that out before I'm 400 cards in.

And yes, it is very much like Big Deck, only there are no staples, and I purposely include the bad rares too.
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Re: Reject Rare Cube

Post  Slyphidine on Fri Jan 14, 2011 3:51 pm

Ok, the inital list is up. I'm at 532 cards (oddly, almost exactly the same as my original cube).

http://tappedout.net/mtg-cube-drafts/reject-rare-cube

I know this is a massive question, but... any thoughts for cards I should add? Right now it's a bit unbalanced:

Artifacts: 38
Black: 76
Blue: 78
Green: 85
Lands: 34
Multi: 54
Red: 81
White: 68

So I need more white cards and fewer green cards. I'd be glad just to cut or add cards, rather than replace; I don't care if it's exactly 530 cards.

If you log in, you can draft it. Since there are really no good cards, I just don't know what to expect. At the very least, this will be an exercise in deckbuilding.

Funny notes:

There are 5 cycles that I can remember adding:

Planeswalker's ______ from Planeshift
Words of ______ from Onslaught
Depletion Lands from Ice Age
ETBT Painlands from Tempest
Filterlands from Odyssey

Also, I might have to include more maindeck enchantment destruction, since there are so many bad enchantments.

Finally, thank you Masques, Odyssey, Ice Age, and Tempest for having so many shitty cards.

That is all.

EDIT: Ok, I just drafted it... here's my deck:

http://tappedout.net/mtg-decks/reject-rare-cube-2011-01-14/

I couldn't figure out how to add lands, so I didn't.
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Re: Reject Rare Cube

Post  Zuty on Sat Jan 15, 2011 2:42 pm

So reject rares is crappy rares and only rares, right? Or am I missing something ...

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Re: Reject Rare Cube

Post  Slyphidine on Sun Jan 16, 2011 12:05 am

That's it. The kind of stuff the gums up the binder.
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Re: Reject Rare Cube

Post  Zuty on Sun Jan 16, 2011 12:20 am

So basically my entire collection. Alright, I REALLY like that idea ... Any way you determine what is crap and what isn't? Or is it just kinda you look at the card and know? I'm sure I can find some more cards you could add to your cube that no one even touches or know exists, just need to know the limitations, if any, that you set on what is in and what is out.

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Re: Reject Rare Cube

Post  Slyphidine on Sun Jan 16, 2011 9:20 am

Take a look at the list at the above link. I already created a 532 card cube, but there's not enough white and too much green and red. Here's the criteria I used:

1. Sub-optimal card that actually has a use in a vacuum (Aboroth, not Pale Moon).
2. Try to maintain a decent curve. This is tough because most crappy rares are by definition poorly costed. But I don't want everything to be a 6 drop. This is important because if everything is a 5 drop or higher with an effect that's strong but costly (Baneful Omen, for instance), then it just becomes a slow format. I want lower costed decks to have a chance.
3. Don't gum up combat too much. There are tons of crappy rares that prevent combat damage, or are just x/7 dudes that defend. I want ways to break through in combat, or even have ways of winning within combat.
4. Cards that are fun to play. No Mudslides or Grip of Chaos.
5. Cards that people actually will play (no Tempting Wurms).
6. No color hosers.
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Re: Reject Rare Cube

Post  Slyphidine on Mon Jan 17, 2011 12:50 pm

I have balanced the cube for color and multicolor. It's now 75 of each color, with just about equal numbers of each color pair in the multicolor section.

There are an inordinate number of enchantments, so I tried to add some enchantment hate and some enchantment matter cards (Auratog, Fracturing Gust, etc).

There's also a coin flipping subtheme, complete with Krark's Thumb and (a personal favorite) Fiery Gambit.

Give it a spin and try drafting it. It's pretty hilarious.

http://tappedout.net/mtg-cube-drafts/reject-rare-cube/
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Re: Reject Rare Cube

Post  Slyphidine on Sat Jan 29, 2011 9:06 pm

Big thanks to Brandon and John O for helping to fill out a huge chunk of my new cube. I think I'm over halfway there now. I also traded lots of great cards for some horrible cards. I feel a bit sick.

Chuck, I'll be organizing my stuff on Monday when I get back to my work computer (where of course I keep my Magic notes). I'll send you a list of the balance that I need to finish, broken down by set.

And for the rest of you who had a glance at what this thing is turning into, I hope you're as excited about it as I am.
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Re: Reject Rare Cube

Post  Slyphidine on Mon Mar 14, 2011 12:59 pm

I'm still stuck on about 230 cards. Could you check your collections for the following:

Spoiler:

Armageddon Clock R Art
Ashnod's Cylix AL Art
Barl's Cage CH Art
Blood Clock SOK Art
Bloodletter Quill RAV Art
Booby Trap TE Art
Brass Herald 8E Art
Celestial Sword IA Art
Clockwork Avian AQ Art
Copper-Leaf Angel PY Art
Culling Scales MR Art
Darksteel Garrison FUT Art
Eater of Days DS Art
Evolution Vat DIS Art
Grid Monitor MR Art
Helm of Chatzuk A/B/U/R Art
Jinxed Choker MR Art
Rocket Launcher R Art
Scrying Glass UD Art
Skull of Orm DK Art
Snow Fortress IA Art
Soldevi Golem IA Art
Spellbinder DS Art
Tek IN Art
Timesifter MR Art
Vexing Arcanix IA Art
Ward of Bones EVE Art
Whetwheel FUT Art
Workhorse EX Art
Worldslayer MR Art
Abyssal Horror ST Black
Abyssal Hunter MI Black
Aku Djinn VI Black
Apprentice Necromancer UD Black
Auntie's Snitch MOR Black
Body Snatcher UD Black
Bone Dancer WL Black
Choice of Damnations SOK Black
Dread Wight IA Black
Dross Harvester MR Black
Endless Cockroaches PT Black
Fatal Lore AL Black
Final Punishment SC Black
Greater Harvester DS Black
Guiltfeeder JU Black
Last Laugh TO Black
Pain's Reward SOK Black
Rag Man DK Black
Seize the Soul GP Black
Shriveling Rot DS Black
Skeleton Scavengers SH Black
Stenchskipper MOR Black
Stromgald Cabal IA Black
Tainted Specter MI Black
Thought Gorger ROE Black
Toshiro Umezawa BOK Black
Urborg Justice WL Black
Wave of Terror WL Black
Xenic Poltergeist AQ Black
Yawgmoth's Agenda IN Black
Ancestral Knowledge WL Blue
Archivist UL Blue
Aura Thief UD Blue
Balance of Power PT Blue
Blatant Thievery ON Blue
Braids, Conjurer Adept PLC Blue
Callous Oppressor ON Blue
Charisma MM Blue
Copy Enchantment RAV Blue
Cultural Exchange OD Blue
Drain Power A/B/U/R Blue
Flooded Shoreline VI Blue
Forget HL Blue
Heightened Awareness PY Blue
Kami of the Crescent Moon SOK Blue
Magus of the Bazaar PLC Blue
Magus of the Unseen IA Blue
Planeswalker's Mischief PS Blue
Raven Guild Master SC Blue
Sage of Lat-Nam AQ Blue
Somnophore US Blue
Spellshift PLC Blue
Teferi's Imp MI Blue
Tolarian Entrancer WL Blue
Turbulent Dreams TO Blue
Veiled Crocodile US Blue
Vexing Sphinx CS Blue
Zur's Weirding IA Blue
Ambush Commander SC Green
Animal Magnetism ON Green
Brushwagg MI Green
Call of the Wild WL Green
Cockatrice A/B/U/R Green
Copperhoof Vorrac MR Green
Elemental Resonance DIS Green
Endless Swarm SOK Green
Krosan Beast OD Green
Liege of the Hollows WL Green
Life and Limb PLC Green
Lifegift BOK Green
Magus of the Candelabra TSP Green
Maro MI Green
Master of the Hunt LG Green
Midsummer Revel US Green
Mindbender Spores MI Green
Reki, the History of Kamigawa SOK Green
Sacellum Godspeaker ALA Green
Saproling Symbiosis IN Green
Sasaya, Orochi Ascendant SOK Green
Skyshroud Behemoth NE Green
Splintering Wind AL Green
Sylvan Safekeeper JU Green
Timber Wolves A/B/U/R Green
Tornado AL Green
Uktabi Wildcats MI Green
Wiitigo IA Green
Wyluli Wolf AN Green
Crystal Quarry OD Land
Darkwater Catacombs OD Land
Gemstone Caverns TSP Land
Halls of Mist IA Land
Mossfire Valley OD Land
Salt Flats TE Land
US Land
Shadowblood Ridge OD Land
Skycloud Expanse OD Land
Sungrass Prairie OD Land
Tarnished Citadel OD Land
Tendo Ice Bridge BOK Land
Thran Quarry US Land
Veldt IA Land
Zoetic Cavern GTW Land
AEther Rift IN Multi
AEthermage's Touch DIS Multi
Aura Mutation IN Multi
Autochthon Wurm RAV Multi
Avatar of Discord DIS Multi
Barrin's Spite IN Multi
Benthic Djinn MI Multi
Biomantic Mastery DIS Multi
Blood Tyrant CFX Multi
Boris Devilboon LG Multi
Decimate OD Multi
Dimir Doppelganger RAV Multi
Discordant Spirit MI Multi
Emberwilde Caliph MI Multi
Experiment Kraj DIS Multi
Hunting Grounds JU Multi
Karona, False God SC Multi
Killer Instinct GP Multi
Master Warcraft RAV Multi
Odds/Ends DIS Multi
Rasputin Dreamweaver LG Multi
Razia's Purification RAV Multi
Savra, Queen of the Golgari RAV Multi
Sawback Manticore MI Multi
Stitch in Time GP Multi
Tibor and Lumia GP Multi
Adamaro, First to Desire SOK Red
Amok SH Red
Antagonism US Red
Apocalypse TE Red
Ashling's Prerogative LRW Red
Balduvian Hydra IA Red
Battle Squadron MM Red
Bomb Squad OD Red
Breath of Fury RAV Red
Bulwark US Red
Canyon Drake TE Red
Capricious Efreet M10 Red
Chaos Harlequin AL Red
Chaosphere MI Red
Cosmic Larva FD Red
Dwarven Armory IA Red
Fiery Gambit MR Red
Fortune Thief TSP Red
Gamble US Red
Illicit Auction MI Red
Invasion Plans SH Red
Ion Storm FD Red
Marton Stromgald IA Red
Mogg Infestation SH Red
Mogg Sentry PS Red
Orcish Librarian IA Red
Repercussion UD Red
Rogue Skycaptain AL Red
Rumbling Crescendo US Red
Siege of Towers GP Red
Stormscale Anarch DIS Red
Stronghold Gambit NE Red
Undying Flames SOK Red
Varchild's War-Riders AL Red
Vengeful Firebrand MOR Red
Aegis of Honor OD White
Angel's Grace TSP White
Armistice MM White
Aurification ON White
Balancing Act OD White
Blessed Reversal UL White
Blinding Light ST White
Call to Arms IA White
Caribou Range IA White
Celestial Gatekeeper LE White
Cho-Arrim Bruiser MM White
Chronosavant TSP White
Circle of Solace ON White
Debt of Loyalty WL White
Devoted Caretaker OD White
Divine Retribution MI White
Elder Land Wurm LG White
Evangelize TSP White
Flickerform RAV White
Formation IA White
General Jarkeld IA White
Haazda Shield Mate DIS White
Harsh Mercy ON White
Inner Sanctum WL White
Island Sanctuary A/B/U/R White
Order of the Sacred Torch IA White
Planar Collapse UL White
Planar Guide LE White
Reborn Hero TO White
Restore Balance TSP White
Serenity WL White
Serra's Liturgy US White
Sivvi's Valor NE White
Soul Sculptor US White
Spectral Guardian MI White
Tariff WL White
Tethered Griffin UD White
Twilight Drover RAV White
Weathered Bodyguards TSP White
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Re: Reject Rare Cube

Post  Slyphidine on Wed Mar 30, 2011 3:35 pm

After Chuck supplied me with the bottom of the bottom (er... that came out wrong), I believe I have enough for an inaugural RRC draft. Chuck gave me what looks like close to 100 or so cards yesterday, putting it around 400. That's enough for us to play.

I will likely be sleeving it up and taking it to C&M this Sunday. I'll post an event after I make my count tonight.
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Re: Reject Rare Cube

Post  intrinsic on Wed Mar 30, 2011 8:29 pm

Slyphidine wrote:After Chuck supplied me with the bottom of the bottom (er... that came out wrong), I believe I have enough for an inaugural RRC draft. Chuck gave me what looks like close to 100 or so cards yesterday, putting it around 400. That's enough for us to play.

I will likely be sleeving it up and taking it to C&M this Sunday. I'll post an event after I make my count tonight.

remove or mark off what you got so i can check your list for what i might have as i had yet to do so and i have a PILE of what could be considered reject rare.

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Re: Reject Rare Cube

Post  Slyphidine on Fri Apr 01, 2011 9:29 am

Here's the latest list of what I need:

Spoiler:

Card
Aku Djinn
Ambush Commander
Antagonism
Apocalypse
Apprentice Necromancer
Armistice
Aura Thief
Blatant Thievery
Blessed Reversal
Body Snatcher
Bone Dancer
Booby Trap
Boris Devilboon
Brass Herald
Bulwark
Call of the Wild
Canyon Drake
Caribou Range
Chaos Harlequin
Chronosavant
Clockwork Avian
Cosmic Larva
Crystal Quarry
Cultural Exchange
Darksteel Garrison
Debt of Loyalty
Devoted Caretaker
Evangelize
Fatal Lore
Flooded Shoreline
Fortune Thief
Gamble
Gemstone Caverns
General Jarkeld
Guiltfeeder
Heightened Awareness
Helm of Chatzuk
Inner Sanctum
Killer Instinct
Last Laugh
Liege of the Hollows
Magus of the Candelabra
Master of the Hunt
Midsummer Revel
Mogg Infestation
Mossfire Valley
Orcish Librarian
Planar Collapse
Planar Guide
Reborn Hero
Repercussion
Restore Balance
Rocket Launcher
Rumbling Crescendo
Salt Flats
Saproling Symbiosis
Scrying Glass
Serenity
Serra's Liturgy
Sivvi's Valor
Soldevi Golem
Somnophore
Soul Sculptor
Splintering Wind
Stromgald Cabal
Tariff
Tethered Griffin
Thran Quarry
Timber Wolves
Tolarian Entrancer
Tornado
Turbulent Dreams
Urborg Justice
Veiled Crocodile
Vexing Arcanix
Wave of Terror
Weathered Bodyguards
Whetwheel
Wiitigo
Workhorse

The Brass Herald needs to be from 8th Edition.

Thanks!
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