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James's No Rare Cube

 :: Casual Magic :: Cube

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James's No Rare Cube

Post  intrinsic on Sun Oct 11, 2009 11:38 pm

Feel free to offer your opinions/suggestions/demerits/praise

Updated 01/12/12
Black [72] 37 Creatures, 35 Spells

Black Creatures
Spoiler:

Black Spells
Spoiler:

Blue [75] 30 Creaures, 45 Spells

Blue Creatures
Spoiler:

Blue Spells
Spoiler:

Green [70] 45 Creatures, 25 Spells

Green Creatures
Spoiler:

Green Spells
Spoiler:

Red [66] 34 Creatures, 32 Spells

Red Creatures
Spoiler:
1cc Creatures
Jackal Pup
Kird Ape

2cc Creatures
Blood Knight
Hellspark Elemental
Keldon Marauders
Mogg War Marshall
Slith Firewalker
Skirk Marauder
Stingscourger
Stormblood Berserker

3cc Creatures
Arc Mage
Fire Ants
Fire Imp
Ghitu Slinger
Hissing Iguanar
Jund Battlemage
Keldon Vandals
Orcish Artillery
Prodigal Pyromancer
Skirk Commando
Sulfur Elemental
Vithian Stinger

4cc Creatures
Anger
Avalanche Riders
Cinder Elemental
Flametongue Kavu
Furnace Whelp
Lava Hounds
Oxidda Scrapmelter
Tormentor Exarch

5cc Creatures
Ancient Hydra
Reckless Wurm

6cc Creatures
Firemaw Kavu
Volcanic Dragon

Red Spells
Spoiler:
1cc Spells
Burst Lightning
Firebolt
Flame Slash
Forked Bolt
Lightning Bolt
Seal of Fire

2cc Spells
Arc Trail
Circle of Flame
Fireball
Goblin Bombardment
Incinerate
Magma Jet
Pyroclasm
Sudden Shock

3cc Spells
Dead/Gone
Flame Javelin
Pillage
Resounding Thunder
Rift Bolt
Rolling Thunder
Soul's Fire
Staggershock
Threaten
Volcanic Fallout
Volcanic Geyser

4cc Spells
Grab the Reins
Pyrohemia
Sulfurous Blast

5cc Spells
Act of Aggression
Cone of Flame

6cc Spells
Fireblast
Slice and Dice

White [73] 40 Creatures, 33 Spells

White Creatures
Spoiler:
1cc Creatures
Akrasan Squire
Elite Vanguard
Goldmeadow Harrier
Loam Lion
Mother of Runes

2cc Creatures
Aven Squire
Inquisitor Exarch
Jotun Grunt
Knight of Meadowgrain
Knight of the Holy Nimbus
Kor Skyfisher
Leonin Relic-Warder
Sigiled Paladin
Silver Knight
Soltari Monk
Soltari Priest
Squall Drifter
White Knight
White Shield Crusader
Whitemane Lion

3cc Creatures
Aven Riftwatcher
Azorious Herald
Dawnglare Invoker
Descendant of Kiyomaro
Flickerwisp
Kor Hookmaster
Kor Sanctifiers
Porcelain Legionnaire
Stonecloaker

4cc Creatures
Ballista Squad
Calciderm
Celestial Crusader
Glimmerpoint Stag
Stonehorn Dignitary

5cc Creatures
Changeling Hero
Cloudgoat Ranger
Serra Angel

6cc Creatures
Duskrider Peregrine
Kjeldoran Gargoyle
Oathsworn Giant

White Spells
Spoiler:
1cc Spells
Condemn
Enlightened Tutor
Harm's Way
Mana Tithe
Path to Exile
Sunlance
Swords to Plowshares

2cc Spells
Gift of Estates
Hail of Arrows
Journey to Nowhere
Momentary Blink
Roar of the Kha
Temporal Isolation

3cc Spells
Afterlife
Arrest
Blinding Beam
Crib Swap
Dismantling Blow
Ghostly Prison
Griffin Guide
Kor Chant
Oblivion Ring
Prison Term
Radiant's Judgement
Spectral Procession
Timely Reinforcements
Waylay
Wing Shards

4cc Spells
Battle Screech
Chastise
Faith's Fetters
Resurrection

5cc Spells
Miraculous Recovery
Second Thoughts

Multicolor [67] 34 Creatures, 33 Spells

Multicolor Creatures
Spoiler:
1cc Creatures
Seedcradle Witch
Tattermunge Maniac
Wild Cantor

2cc Creatures
Azorius Guildmage
Mistmeadow Witch
Qasali Pridemage
Rakdos Guildmage
Selesnya Guildmage
Stun Sniper
Tidehollow Sculler

3cc Creatures
Ashenmoor Gouger
Boggart Ram-Gang
Duergar Hedge-Mage
Kathari Bomber
Kitchen Finks
Lorescale Coatl
Plumeveil
Psychatog
Rhox War Monk
Shambling Remains
Silkbind Faerie
Trygon Predator
Wilt-Leaf Cavaliers
Woolly Thoctar

4cc Creatures
Assault Zeppelid
Bloodbraid Elf
Moroii
Murderous Redcap
Sigil Captain
Tower Gargoyle

5cc Creatures
Juniper Order Ranger
Sky Hussar

6cc Creatures
Enlisted Wurm
Bull Cerodon

Multicolor Spells
Spoiler:
2cc Spells
Agony Warp
Fire/Ice
Lightning Helix
Lim-Dul's Vault
Necrogenesis
Rise/Fall
Terminate

3cc Spells
Armadillo Cloak
Bant Charm
Behemoth Sledge
Blightning
Branching Bolt
Congregation at Dawn
Consume Strength
Crosis's Charm
Dromar's Charm
Electrolyze
Esper Charm
Fires of Yavimaya
Firespout
Jund Charm
Mortify
Naya Charm
Pillory of the Sleepless
Putrefy
Savage Twister
Snakeform
Soul Manipulation
Unmake

4cc Spells
Spite/Malice
Wrecking Ball

5cc Spells
Bituminous Blast
Cauldron Dance
Slave of Bolas

Artifact [59] 17 Creatures, 42 Spells

Artifact Creatures
Spoiler:
2cc Creatures
Copper Myr
Gold Myr
Iron Myr
Leaden Myr
Silver Myr

3cc Creatures
Blinding Souleater
Bottle Gnomes
Moriok Replica
Neurok Replica
Palladium Myr
Phyrexian War Beast
Pilgrim's Eye
Scuttlemutt
Sylvok Replica

4cc Creatures
Juggernaut
Pierce Strider

5cc Creatures
Golem Artisan

Non-Creature Artifacts
Spoiler:
0cc
Lotus Petal

1cc
Aether Vial
Chromatic Star
Horizon Spellbomb
Origin Spellbomb
Pyrite Spellbomb
Sensei's Divining Top
Skullclamp
Sol Ring
Trusty Machete
Wayfarer's Bauble

2cc
Azorius Signet
Boros Signet
Dimir Signet
Fellwar Stone
Golgari Signet
Gruul Signet
Isochron Scepter
Izzet Signet
Mask of Memory
Mortapod
Orzhov Signet
Pit Trap
Rakdos Signet
Selesnya Signet
Shrine of Burning Rage
Shrine of Loyal Legions
Simic Signet
Sphere of the Suns
Swiftfoot Boots
Vulshok Morningstar

3cc
Crystal Ball
Crystal Shard
Darksteel Ingot
Loxodon Warhammer
Phyrexian Totem
Spectral Searchlight
Tumble Magnet
Weatherseed Totem
Whispersilk Cloak

4cc
Icy Manipulator
Serrated Arrows
Thran Dynamo


Lands [41]
Spoiler:
Ancient Tomb
Arcane Sanctum
Azorius Chancery
Barren Moor
Boros Garrison
Cabal Coffers
Crumbling Necropolis
Dimir Aqueduct
Evolving Wilds
Faerie Conclave
Forgotten Cave
Gemstone Mine
Ghost Quarter
Golgari Rot Farm
Gruul Turf
Izzet Boilerworks
Jungle Shrine
Krosan Verge
Lonely Sandbar
Mirrodin's Core
Mishra's Factory
Nantuko Monastery
Orzhov Basilica
Pendelhaven
Rakdos Carnarium
Savage Lands
Seaside Citadel
Secluded Steppe
Selesnya Sanctuary
Simic Growth Chamber
Strip Mine
Terramorphic Expanse
Tranquil Thicket
Treetop Village
Urza's Factory
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Wasteland


Last edited by intrinsic on Fri Feb 03, 2012 4:42 pm; edited 114 times in total (Reason for editing : Stickied!)

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Re: James's No Rare Cube

Post  intrinsic on Sun Oct 11, 2009 11:41 pm

Zendikar questions.

Does Vampire Lacerator replace Carnophage, do they both belong, or does only Carnophage stay in?

Opinions?

Blood Seeker: If he belongs, which i believe he does, what comes out in black?

Burst Lightning?

Journey to Nowhere?

What else goes in from Zen?

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Re: James's No Rare Cube

Post  Slyphidine on Mon Oct 12, 2009 10:17 am

I love Burst Lightning. I'm still considering it for mine.

Hmm... Lacerator vs Carnophage. One could argue that you can turn off the Carnophage, but in that case you're losing anyway. I think I like Lacerator a little more.

I don't think Blood Seeker is good enough. He's great late game, but early he just sits there while your opponents play better 2 drops. His real strength comes in multiples. That, and remembering his trigger.

Gatekeeper of Malakir, Kazandu Blademaster, and Vampire Nighthawk are really good uncommons to consider. The Gatekeeper is crippling in a heavy black deck.

Oh, and thanks for posting yours on here! I have to take a look through and see if I have any comments (though I shouldn't, since I helped build it).

Have you considered Barrow Ghoul?
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Re: James's No Rare Cube

Post  redxxii on Mon Oct 12, 2009 10:34 am

I think Vampire Nighthawk deserves to be in both Dan's and James's cube, a 2/3 flier with deathtouch and life-link for just 3cc is pretty insane. I run it my Big Deck, and it makes a fine creature-based addition.

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Re: James's No Rare Cube

Post  Slyphidine on Mon Oct 12, 2009 11:41 am

He does compare favorably to Knight of Meadowgrain, and I think he's better than Hypnotic Specter. He may be added in.
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Re: James's No Rare Cube

Post  redxxii on Mon Oct 12, 2009 2:21 pm

Way better than Hyppie... I use to love that black specter, but I'm learned that he's just a 2/2 for 3cc that flies and has a nice ability, that's all. I'd rather pay 1 more and get two more combat-relevant abilities and the extra toughness.

Besides, discard has never been that big in the Cube as far as I can tell.

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Re: James's No Rare Cube

Post  Slyphidine on Mon Oct 12, 2009 2:41 pm

Actually, discard can be devastating in the cube. It's pretty tough to come back from ritual, hymn, duress (which I drafted once). And truthfully, it's usually easier to recover from ritual into 2/3 flying deathtouch/lifelink, than ritual into 2/2 discard a card at random each turn. The 2/3 has the advantage of not being able to be blocked and killed easily in the early game, and is a better aggro creature. Or so I believe.

Discard in the cube includes

Hypnotic Specter
Okiba-Gang Shinobi
Duress
Thoughtseize
Hymn to Tourach
Liliana Vess
Nath of the Gilt Leaf
Void
Cruel Ultimatim

Hyppie isn't coming out, he's just getting a new friend.
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Re: James's No Rare Cube

Post  intrinsic on Mon Oct 12, 2009 2:45 pm

These are the Zendikar additions so far

Vampire Nighthawk replaced… (forgot already and im at work)
Gatekeeper of Malakir replaced Cruel Edict (he is cruel edict on a stick after all and there is still diabolic and chainer’s edict)
Hideous End replaced Expunge
Into the Roil replaced Complicate
Whiplash Trap replaced… (again, memory fails me until I get home)
Vines if Vastwood easily replaced Invigorate

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Re: James's No Rare Cube

Post  intrinsic on Thu Oct 15, 2009 12:50 pm

Kor Skyfisher was on my list of maybes but after looking at it more, i think it rightfully deserves a spot in my cube. It can bounce CITP creatures and Vivids amongst other useful targets.

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Re: James's No Rare Cube

Post  intrinsic on Wed Oct 21, 2009 8:22 pm

Ins & Outs

Spidersilk Armor IN for Blanchwood Armor
My thoughts here are that Spidersilk Armor doesnt create a 2 for 1 and can be much more game changing than Blanchwood Armor

Engineered Plague IN for Contagion
I've just never seen Contagion played or used. Engineered Plague will have a longer lasting effect than Contagion.

Whispersilk Cloak IN for Skull Catapult
Whispersilk can easily change or end a game. Skull Catapult cannot say the same.

Burst Lightning IN for Magma Jet.
Magma Jet is meh, this seems a pretty easy to understand substitution.

Hellfire Mongrel IN for Mogg Fanatic
I want to try this guy, seems solid in either 1 on 1 or especially group games. Mogg had to go regardless.
I'll listen to any suggestions over the Mongrel, but for now, he is in.

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Re: James's No Rare Cube

Post  Slyphidine on Wed Oct 21, 2009 9:43 pm

Must say that I respectfully disagree with some of those choices.

Blanchwood Armor does give you the opportunity to get 2-for-1'd, but it also just wins games if you can't deal with it. The only thing that hurts it is the lack of evasion, which is why Armored Ascension was a huge swing card in m10/shadowmoor draft. If you're looking for something that will stick on the board longer, the closest I can come to it is Vulshock Battlegear, the +3/+3 uncommon equipment from Mirrodin. Spidersilk Armor is a much more defensive card. Maybe the difference can be best phrased: You play Blanchwood Armor to win, but you play Spidersilk Armor to not lose.

I love Contagion, but see how Engineered Plague works out. Seems to me it would be more of a sideboard card, but again, try it out. And as much as I love Contagion, it gets no love in my cube either.

Skull Catapult can be devastating, but it is more "build-around." Without damage on the stack, it's definitely weaker too. Whispersilk must be dealt with, though it is kinda slow. But I'm fine with this.

I feel like Magma Jet is superior to Burst Lightning, as it deals the damage while smoothing out your draws. I do think that Burst Lightning has a role in your cube, though. What about replacing Shock? After all, Burst Lightning is strictly better than it.

As for Hellfire Mongrel, I'm curious as to how it plays out.

And that's my 2 cents.
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Re: James's No Rare Cube

Post  intrinsic on Thu Oct 22, 2009 12:56 pm

Agreed on Burst for Shock, will make that change and Magma Jet goes back in.

Ill reconsider Blanchwood Armor coming out, but i still feel like Spidersilk belongs.
Do you disagree?

I know you are short on time, but when you get a chance, review my green cube cards.

Still would like others to offer their views as well, so chime in people.

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Re: James's No Rare Cube

Post  MidniteEffort on Thu Oct 22, 2009 1:22 pm

i did read this, and have opinions, but nary the time. later i will

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Re: James's No Rare Cube

Post  intrinsic on Sun Dec 13, 2009 9:36 pm

Suggestions needed for "Un Cards" for the cube.

1 from each color and potentially 1 for artifacts

All must be non rare and not mess with legal tourney game rules (no half point cards, no destroying cards, etc...)

So far Booster Tutor is a lock for black.

Currently Carniverous Death-Parrot is a personal favorite for blue for its fun flavor but Cheatyface could potentially take its place. Its a tough choice... The Parrot is more likely to stick over the Cheatyface but both provide some fun.

1 option for Green i saw today was Side to Side: http://magiccards.info/uh/en/110.html

1 option for Red i thought would be fun is Face to Face: http://magiccards.info/uh/en/76.html

1 fun option for artifacts is Togglodyte: http://magiccards.info/uh/en/129.html

No ideas on land or multi colored cards yet.

Any suggestions welcome!


Last edited by intrinsic on Sun Dec 13, 2009 10:18 pm; edited 1 time in total

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Re: James's No Rare Cube

Post  intrinsic on Sun Dec 13, 2009 10:17 pm

after further review these are the potential cards IMo to be included in the cube.
There are some real playable cards here, i may potentially include TWO for each color after reviewing the options.

white (kinda weak options)
AWOL
emcee
man of measure

green
Creature Guy
elvish house party
g;uetius maximus
keeper of the sacred word
land aid '04
laughing hyena

blue
Cheatyface
mouth to mouth
number crunch
question elemental
spell counter

red
Deal Damage
rocket powered turbo slug
six-y beast

black
eye to eye
kill destroy!
mother of goons
phyrexian librarian
stop that (personal pet peeve of mine is incessant audible shuffling of cards)
tainted monkey
the fallen apart

artifact
mana screw
my first tome
rod of spanking
toy boat

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Re: James's No Rare Cube

Post  Slyphidine on Mon Dec 14, 2009 8:43 am

I don't think I'm a huge fan of that many un-cards in the cube, but I respect your zany zany decision.

Blue: I would avoid Cheatyface, as he's such an obnoxious card. I want to say use Number Crunch, though I'm not sure how much less obnoxious it is. It is hilarious, though ("Cards in hand?" Gotcha!). Steve is a fan of Censorship too

White: AWOL infuriates me since I still have no clue what it really does.

Red: Frazzled Editor is kinda nasty. Or The Ultimate Nightmare of Wizards of the Coast.

Black: I've won games with Tainted Monkey, though I agree about Stop That.

Green: I like Symbol Status. I do have a foil Glueteous Maximus if you want it, though.
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Re: James's No Rare Cube

Post  MidniteEffort on Mon Dec 14, 2009 9:27 am

Slyphidine wrote:
White: AWOL infuriates me since I still have no clue what it really does.



it exiles a dude, then exiles it from the exiled zone so that cards like Pull from Eternity can't ever get it back. nothing can return it to the game ever.

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Re: James's No Rare Cube

Post  intrinsic on Mon Feb 01, 2010 10:39 pm

*bump*

need to decide atleast 1 "un"card from every color and artifact possibly also.

Last votes to be considered start now.

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Re: James's No Rare Cube

Post  Slyphidine on Tue Feb 02, 2010 8:17 am

I would say Ultimate Nightmare of Wizards of the Coast for Red, since they've recently printed its instant version, Comet Storm, as a rare, and it's going in the cube. Though losing instant speed hurts it quite a bit. That or the Slug (which is quite good).
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it's true, i am a fan.

Post  MidniteEffort on Tue Feb 02, 2010 11:08 am


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Re: James's No Rare Cube

Post  intrinsic on Wed Jun 02, 2010 2:05 pm

played a ton of cube games this weekend as i had a friend staying at my place for the holiday. I forgot how much fun it is and how easy it is to shuffle it right back up and keep playing over and over.
My friend is still learning the game so we drafted 10 to 15 times, playing 1 on 1. Sometimes the drafts were so crooked in my favor we would only play one game and i'd offer to reshuffle and draft again so he could continue to learn which cards need to be picked sooner.
I have yet to include cards from the 2 most recent sets as i have to decide what gets cut. It made me hungry for cube games again though, so lets organize something soon. Im not completely moved in yet but im close enough that i can finally not feel bad taking a night or weekend day to go play magic again.

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Re: James's No Rare Cube

Post  Slyphidine on Wed Jun 02, 2010 10:58 pm

I'm going to give a hellz yeah!

I may take you up on your offer and come down to your area during the week sometime.
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Re: James's No Rare Cube

Post  intrinsic on Tue Jul 06, 2010 1:54 pm

Wolsky and i winston'ed my cube yesterday afternoon.
Fun was had.
He won a close game 3 beating me down with a bone shredder several turns in a row before dropping another flyer then sac'ing to goblin bombardment FTW. I was holding a marsh casualties, and in hindsight i should have not waited to try to 2 for 1 and instead hosed the boneshredder and trusted my deck to find me an another answer to win.

Most weeknights i dont do much. If anyone feels like coming downtown to my house to cube (once this 100 degree shit passes) just hit me up.


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Re: James's No Rare Cube

Post  dark burn on Tue Jul 06, 2010 2:02 pm

It was a fun draft yesterday. Winston is really hard with cube cause all the cards are so powerful that you dont really want to pass on any of them. I drafted Goblin Bombardment and it is absolutely insane. I never realized how good that card actually is.

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Re: James's No Rare Cube

Post  intrinsic on Tue Aug 17, 2010 1:24 pm

Do any of the non-rare eldrazi belong in my cube?

Any thoughts?

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Re: James's No Rare Cube

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