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Big Deck - Auto-Includes

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Big Deck - Auto-Includes - Page 2 Empty Re: Big Deck - Auto-Includes

Post  Zuty Thu Oct 21, 2010 1:07 pm

redxxii wrote:
Venser, the Sojourner
Necrotic Ooze
Wurmcoil Engine
Steel Hellkite
Quicksilver Gargantuan
Spikeshot Elder
Darksteel Ax

I agree with all of these. I'd also say:

Leonin Arbiter - Becomes a REAL annoyance early on when people go do land searches and can't afford the Arbiters 'tax'. Plus, it's a White Grizzly Bear.
Revoke Existence - 1W to exile an artifact/chant. Gets around Indestructible. Cheaper compared to Altar Light and I can deal with it NOT being an instant.
Steady Progress - Draws and Prolifs which can help with any counters you may have around on your side or hinder your opponent if they have any counters. I'll be adding it because of its dual-functionality at a reasonable price.
Twisted Image - Makes 0/* walls die and can help turn your guys into real damage dealers. Plus it draws you a card and all for one mana. It does multiple things (can kill a guy, can cripple a guy, can pump a guy, and draws a card) and it is VERY affordable. Better than using a spell that does just one.
Elzuri's Archers - G for a 1/2 reacher that goes up to a 4/2 when blocking fliers. This guy is VERY good and he's cheap enough that he is worth adding to help deal with any annoying fliers.
Liquimetal Coating - Good for abusing artifact removal on non-artifacts. Turns my Shatter into "1R: Destroy target permanent."
Semblance Anvil - Imprinting an Artifact Creature to make Artifacts AND Creatures cost 2 less, I think this is worth adding.
Venser's Journal - Won't replace Spellbook, but it is something I know I will be adding and I think it does a good job at what it does.
Dual Lands (?) - I know I will be putting them in. They seem good enough; early hand they are great and later on when they DO come in tapped, you may have an answer to untapping it.

~Zuty
Zuty
Zuty

Posts : 689
Join date : 2010-03-01

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