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Dune, Arrakis

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Post  MidniteEffort Fri Apr 09, 2010 12:56 pm

i started a Magic set based on the Dune universe when i first read the trilogy like 10 years ago... here's some of my progress.

Dune, Arrakis Butler10

Dune, Arrakis Cryskn10

Dune, Arrakis Gurney10

Dune, Arrakis Arraki10

Dune, Arrakis Muaddi10
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Post  MidniteEffort Fri Apr 09, 2010 1:10 pm

the last two i designed back then... obviously they're a little... weird.
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Post  MidniteEffort Fri Apr 09, 2010 1:21 pm

the set ability is:
Prescience X (If you would draw a card, instead look at the top X cards of your library, put them back in any order, then draw a card.)

as it would be written:
Prescience 3 (If you would draw a card, instead look at the top three cards of your library, put them back in any order, then draw a card.)
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Post  Zuty Fri Apr 09, 2010 4:27 pm

People seem to forget about Provoke, glad to see it on a fitting card.
I like the Crysknife. Pretty much makes it a 2 CC aura to give +2/+2.
Muad'Dib is different, but it works well enough for what it does.

Prescience sounds really good. It's like Scrying, but better.

I never read the books and I saw like 10 minutes of the movie, so I can't really say anymore. But it looks good and I would like to see more.

~Zuty
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Post  MidniteEffort Thu Apr 15, 2010 11:24 am

Dune, Arrakis Alia_a10

Dune, Arrakis Leto_i10
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Post  Zuty Thu Apr 15, 2010 12:04 pm

I really like Alia. Prescience 3 so you can get what you need in combination with her draw that Shocks herself and it punishes opponents for searching their library.

I like the Planeswalker too. His +2 is really good and well balanced. Its not so much a draw as it is a way to get what you want from the top 5. His -2 is great two and (still haven't read the books/seen the movie) it reflects the destruction that this guy can lay down which (I assume) reflects how the desert can wear away at anything. The 10/10 Indestructible Wurm is another great addition. It's priced just right too.

~Zuty
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Post  MidniteEffort Thu Apr 15, 2010 12:23 pm

these things are dripping with flavor.

you REALLY should read the first three books (Dune, Dune Messiah, Children of Dune). you will NOT regret it.

Alia takes spice to see the future, and it sends her into spice agony (her third ability). she can only see into the future so far (her prescience ability), and she is VERY spiteful towards those who can see farther into the future (her second ability).

Leto II is omnipotent, ergo he's a planeswalker. he has the most powerful of precient abilities, so he gains prescience 5 (which will be the highest prescience number in the set). he has the power to destroy anything with his speed and raw strength. finally (SPOILER ALERT)

Spoiler:

i guess you could have insinuated that through his ability, but oh well. his skin is not his own.
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Post  MidniteEffort Thu Apr 15, 2010 12:31 pm

this is an idea i'm tossing around for this set: basic creatures. i'm going to have 2 cycles of them; one cycle where each creature benefits if you control five or more of them, and one cycle of competitively costed vanilla or French vanilla creatures.

Dune, Arrakis Atried10
Dune, Arrakis Bene_g10
Dune, Arrakis Sardau10
Dune, Arrakis Harkon10
Dune, Arrakis Loyal_10
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Post  redxxii Thu Apr 15, 2010 3:17 pm

Never read the books, but I got the crib-sheets from Wikipedia! Anyway, here's an idea I got:

"The Spice is Life" [2WU]
Enchantment - U
Prescience 2
1 and tap: Draw a card, then discard a card. Activate this ability only any time you could cast a sorcery.
2, Sacrifice "The Spice is Life": Draw 2 cards and gain 4 life.
"All life in the universe resolves around the turmoil of Arrakis"

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Post  Zuty Mon Apr 19, 2010 5:46 pm

MidniteEffort wrote:this is an idea i'm tossing around for this set: basic creatures. i'm going to have 2 cycles of them; one cycle where each creature benefits if you control five or more of them, and one cycle of competitively costed vanilla or French vanilla creatures.

Do they ignore the 4 copies per deck rule?

I like the idea of this, it reminds me of Squad Assault/Squad Firepower from Star Wars Minis where if you have 3+ characters with the same name are close by they get a bonus. I'd say give a name to this ability.

NAME -- ~ gets {bonus} as long as you control 4 or more creatures named ~.

I will def need to read the books and see the movie.

~Zuty
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