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Horde Magic

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Horde Magic

Post  Slyphidine on Tue Oct 04, 2011 3:14 pm

http://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/

Interesting format listed over at Quiet Speculation. A cooperative format that pits the players against a zombie horde. Looks kinda cool!

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Re: Horde Magic

Post  MidniteEffort on Tue Oct 04, 2011 3:31 pm

wow i am REALLY excited about this!!! it's definitely adaptable for Big Deck, and also i can make any type of Horde deck... Goblins, Squirrels, whatever.

so glad i save all my tokens!

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Re: Horde Magic

Post  Slyphidine on Tue Oct 04, 2011 3:36 pm

Or hybrid invasions.

"It's the ZOMBIES... and also the SQUIRRELS!"

Each person should have their own horde deck.

"Look out! It's the Allies!"

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Re: Horde Magic

Post  Uniclonus on Tue Oct 04, 2011 3:50 pm

If their only token wasn't an old Player Rewards card from Legions, I'd say someone needs to make a Sliver Horde.

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Re: Horde Magic

Post  MidniteEffort on Tue Oct 04, 2011 4:08 pm

hey i was thinking of making an Ally Horde deck just now!


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Re: Horde Magic

Post  MidniteEffort on Tue Oct 04, 2011 4:09 pm

Uniclonus wrote:If their only token wasn't an old Player Rewards card from Legions, I'd say someone needs to make a Sliver Horde.

my inkjet says otherwise!

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Re: Horde Magic

Post  Uniclonus on Tue Oct 04, 2011 4:22 pm

MidniteEffort wrote:my inkjet says otherwise!
Yeah, that's always a workable Option B.

Think of some of the mean Hordes one could come up with. Deathtouching Wurms, Angels, Demons, Dragons.

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Re: Horde Magic

Post  intrinsic on Tue Oct 04, 2011 5:09 pm

MidniteEffort wrote:wow i am REALLY excited about this!!! it's definitely adaptable for Big Deck, and also i can make any type of Horde deck... Goblins, Squirrels, whatever.

so glad i save all my tokens!

Cool idea, im into it, and i too am always saving tokens -for a while now. I'd often collect tokens left behind for trash after deck building or gameplay by others, and now im glad ive had that habit!


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Re: Horde Magic

Post  MidniteEffort on Wed Oct 05, 2011 8:28 am

intrinsic wrote:
MidniteEffort wrote:wow i am REALLY excited about this!!! it's definitely adaptable for Big Deck, and also i can make any type of Horde deck... Goblins, Squirrels, whatever.

so glad i save all my tokens!

Cool idea, im into it, and i too am always saving tokens -for a while now. I'd often collect tokens left behind for trash after deck building or gameplay by others, and now im glad ive had that habit!


me too!! i even got the TO at the store to round them up for me after a draft. he gave me a GIANT stack two weeks ago!

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Re: Horde Magic

Post  Slyphidine on Wed Oct 05, 2011 9:07 am

So should we list the horde we're making, so that we don't double up (not that it would be the worst)?

I also imagine we'll need to tweak to get the numbers right (cards in deck, number of tokens/spells, player starting life total). There will be several games where the zombies are speedbumps for the players, and several games that are over on turn 4 after mass zombie outbreak.

I'll start building the zombie horde if no one else wants it. I have to amass a few cards, but that shouldn't be too hard.

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Re: Horde Magic

Post  MidniteEffort on Wed Oct 05, 2011 1:39 pm

GOBLIN HORDE

http://deckbox.org/sets/87957

gotta cut it down. any suggestions?

also, a couple of my cards offer the horde "decisions"... and i'm just going to make them random.

also, i guess if the Horde draws cards, they are cast the next upkeep in addition to the regular flipping action (this is just like if they were bounced.) also do the token cards go to the graveyard?

i'm also going to assume that the hordies can't block, so if i have something like Angel's Trumpet out, they can't block the next turn.

oh yea, and it'll be a number of the different Goblin tokens... including Goblin Soldier and Goblin Rogue.

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Re: Horde Magic

Post  intrinsic on Wed Oct 05, 2011 4:25 pm

MidniteEffort wrote:GOBLIN HORDE

http://deckbox.org/sets/87957

gotta cut it down. any suggestions?

also, a couple of my cards offer the horde "decisions"... and i'm just going to make them random.

also, i guess if the Horde draws cards, they are cast the next upkeep in addition to the regular flipping action (this is just like if they were bounced.) also do the token cards go to the graveyard?

i'm also going to assume that the hordies can't block, so if i have something like Angel's Trumpet out, they can't block the next turn.

oh yea, and it'll be a number of the different Goblin tokens... including Goblin Soldier and Goblin Rogue.

THIS IS MY CUBE

Horde creatures cannot block, i think that was the consensus rule in the link.

I have questions about building.
For example, not necessarily what i would build, but if its an existing edh deck, lets say of slivers, you just take all the land out and also take out any cards that require choices or decisions correct? What about cards like Sliver Overlord that require a choice in searching slivers? And i think i read the horde deck has infinite mana, so wouldnt that make sliver queen completely broken??

*flip sliver Queen*
*everyone scoops*
LOL

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Re: Horde Magic

Post  MidniteEffort on Wed Oct 05, 2011 4:28 pm

intrinsic wrote:
Horde creatures cannot block, i think that was the consensus rule in the link.

I have questions about building.
For example, not necessarily what i would build, but if its an existing edh deck, lets say of slivers, you just take all the land out and also take out any cards that require choices or decisions correct? What about cards like Sliver Overlord that require a choice in searching slivers? And i think i read the horde deck has infinite mana, so wouldnt that make sliver queen completely broken??

activated abilities are out the window. you think a Zombie horde knows how to tell Sliver Queen to pump out a Sliver... nope, it doesn't. tongue i guess the decision to activate an activated ability is a decision the Horde can't make.

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Re: Horde Magic

Post  MidniteEffort on Fri Oct 07, 2011 12:43 pm

i think anything in the Horde deck with a "may" ability should become a "must" ability. i'm only going to have triggered abilities on the non-token cards. a couple of these are really good, but are "may"s... like Boggart Shenanigans. if we treat that as a "must", and because the life total is shared, there's no choice in who gets pinged. this upholds the "AI" facet of Horde Magic.

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Re: Horde Magic

Post  intrinsic on Sat Oct 08, 2011 3:52 pm

Ok, so now im looking to physically build one of these decks.
You cant just take an edh deck and put tokens in as they suggest. I had only glanced at it while at work at first.
For a single player match you ideally want what -roughly 75 spells and 25 tokens?

And then if i wanted to make it 2 player i strip 25 spells and add 25 more tokens?

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